Bio Engineer Archive

Thread: Chef pricing

DoveAthodo
Thu Sep 11, 2003 7:37 am
#1

I just became a Novice Chef last night and I was wondering if someone could tell me what a good rule of thumb for pricing is. I don't want to undercut anyone or charge high prices (just starting with no experimentation yet). Maybe there is a post somewhere or a good guide to pricing.


Thanks for the help ahead of time.




Dove
Georb79
Thu Sep 11, 2003 8:28 am
#2

Me personaly I charge 500 credits for any food novice can make that is under 4 in a stack. After that I charge aproximatly 200 per extra item in the stack hence 8-9 in stack I charge around 2k.



But that is just me.




Georb
Master Chef
Tarquinas
The Tradersguild -2171 -6220 Tatooine
www.Tradersguild.net
Slinar
Thu Sep 11, 2003 11:54 am
#3

Check out http://www.ralloszek.net/swg/ChefPricing.htm for some pricing information.



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
Quleion_Nabraxis
Thu Sep 11, 2003 11:56 am
#4

While I am not here to say any one method is better then another. But I personally do not agree with the charging "per use" method. To see what prices I charge, you can visit. http://galaxygrub.bcgt.net/buffs.asp



* Quleion Nabraxis (Master Chef)*
## Galaxy Grub - West of Mos Eisley, Tatooine ##
## Menu located at http://galaxygrub.bcgt.net/ ##

Chef Factory Bug: Vanquished by Vass!!! You are my hero. /salute
Eponi
Thu Sep 11, 2003 1:02 pm
#5

Dove,


I personally price by the charge/use, but I dorefer to resource numbers if I've decided (or have been requested)to create items with maximized effectivity and/or duration to ensure that I do not drop below a threshold of profitability.


As I don't play for extended periods of time during the week nights (or at least I shouldn't), I'm often forced to buy some of the nicer resources and the higher quality meats/hides.Ipay market rate of 3-4 cr per resource (or more for higher quality) and at the very least my mark up would be x2. If I get lucky and a friend offers somthing for free or at a discount, all the better - but in turn I often give him/her freebies in exchange. In order to cover factory costs and other incidentals (travel, clone fees, entertainers, bazaar fees, etc. - none of this is free), I am often forced to further raise my floor level pricing to a min of 8-10 cr per resource.


You don't have to follow my plan, or that of any of the other players, but I hope this helps to give you a better idea of how to set up your ideal pricing structure.





Eponi Gillfish
Master of the Cuisinart
President and CEO of Krill Foods (tm)

My home shop is located at -4375 5860 (N Theed, Raven Ye Ole Shop)
Outlet at -6200, 3300 (SW Theed, Sanctuary Superstore)
crousetx
Fri Sep 12, 2003 12:10 am
#6

Part of my reward for busting my tail and finding good resources is that I get to charge more for the larger stacks and better quality food they produce. I don't seeany logic or sense at all in ignoring stack size whenestablishing pricesformy products.




Festus of Naboo
Master Chef, Wanderhome Server
Ikopi Kitchens (5500, -4660) 700m east of Moenia
The Ikopi Grill (3804, -6348) just outside the Rebel Outpost, Rori
Slinar
Fri Sep 12, 2003 12:10 am
#7

My personal prefence on charging is resource cost... like meat is 3 or 4cr and water is 4cr... you know depending on how much the resource (avg price) cost.



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
DoveAthodo
Fri Sep 12, 2003 12:30 am
#8

Thank you for the responce, this will better give me an idea of how to "do right" to my fellow chefs.



Dove
YodaBabe
Fri Sep 12, 2003 6:23 am
#9

I find it is best to charge based on the usefulness of the stat/duration. And YES charge per use, since you get paid ONCE for something they get to use several times. Why hassle your way to master to make great stack sizes if you are not going to charge people for getting more?!? If you do a set charge per resource you will sooon find out we have many things on a chef menu that have SUCKY stats compared to that resource cost. Just MHO tho :0)
Slinar
Fri Sep 12, 2003 8:12 am
#10

How about this pricing chart...

Flat resource fee of 4 credits per resource + 50 Credits Labor + 30 Credits/Per Charge??

So for example:

Tatooine Sunburn -

20 Gases * 4 Credits = 80 credits for resources needed then 50 credits for my time so we are up to 130 credits. Now we also have to make 2 Starshine Surprises... So lets calc that out:

15 cereal * 4 = 60
15 reactive gas * 4 = 60
10 mineral * 4 = 40
(Due to number of charges for this doesn't matter we wont add the charge cost)...

So we have 130 + 160 = 290

Now I am hearing that the charge is like 8 or so... so I will use for this example 8 charges... So 8 * 30 = 240...

So the total charge for an 8 charge Tatooine Sunburn is 290 + 240 = 530

Not sure if this is a good method but hey it sounds reasonable to me...



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
Gotik-CH
Fri Sep 12, 2003 9:57 am
#11

I charge 50 credits * uses -1 = total price on all foods/drinks except for Tats and BoH.


The two most popular drinks I charge 100 credits * uses -1.



My 16 uses BoH's sell for 1599.


My 10 use Tats sell for 999.


My 6 use Vercuptis sell for 299 and so on.



Shameless Plug:


Over 300 items in stock at all times. Crates available on most items. Tats, BoH's,Vercuptis, Tet Noodles, Pet food(225 uses for 1999!), Flameouts, Ormacheks, Bolvari Temps, Syncsteak, StewedG's,Vegash, Super Vegash's and the list goes on! Any item not availableisa simple request away from being in stock. Gotik's Wholesale Foods and Drinks on Corbantis just outside of Keren at 740 1741.Gotik'sis name to remember and a waypoint worth writing down.





Gotik
CEO Coffee & Donuts
New Vendor Tent on Rori 2188 -6828
Mousekin
Fri Sep 12, 2003 10:09 am
#12

I charge 10 cr/resource used to make the item. My prices (as far as what I usually carry) you can find:


http://boards.stratics.com/php-bin/swg/showflat.php?Cat=&Board=swgwanderhome&Number=162317&page=0&view=collapsed&sb=5&o=31&what2=postlist&fpart=


I don't charge per use. As I advance in skill my customers benefit from better items and more uses on my foods, but I don't charge them more, which I think balances out when I don't do as well with some items, but do better with others. /me shrugs. I can't see charging more as well since things move fine at the prices I have set- not too fast, not to slow. It may be different on other servers.


Generally, I gain skill as I make items to fill my vendors with, I rarely "grind"; my customers get the fruits of this labor because everything that is under my "best" I simply destroy, while keeping the best. Only the best gets my trademark




Boovik Nokook (Master Chef) Wanderhome
Guildenstern (Ranger in Training) Starsider
Gracchus
Sun Feb 29, 2004 7:34 pm
#13


Right now I'm paying my guys approximately 33% of the sale price for the finished product that the BE item was used in. I'm gonna try and keep my prices in line with this.

I talked with some guys on the BE forum and they were concerned that they were not sharing in the huge profits that some chefs were making on items that wouldnt be half as valuable. So they are charging 1k per tissue for lites, 2k per tissue for med and 3k per tissue for heavy on some servers.3 BEs from 3 servers quoted this to me. If this pattern becomes the norm it would become impracticle to use heavy additives.

Lets take a moment to try and determine the cost to the BE using the cpu formula for ingredients used. This seems to be the best way as such things as time, equipment cost, and energy costs are much harder to quantify. Assuming that the BE has access to flora farms I think its reasonable to set the price for flora/org requirments at 5cpu and as a catchall for the creature food requirement I think im safe with 30cpu. I will base this on a factory run of 1000 tissue units.


Using the nutrition adds as an example:

Micronut supps. 15meat+ 35org/flora *1000 units = 450k for meat + 175k for org/flora or 625k cost per 1000 units (40crates)

Broad specs. 20meat+ 60org/flora *1000 units = 600k for meat + 300k for org/flora or 900k cost per 1000 units (40crates)

Intell nanonuts.20meat+ 90org/flora * 1000 units= 600k for meat + 450k for org/flora or 1,050,000 per 1000 units (40crates)


It seems to me that this is a pretty good estimate of his cost taking into consideration the hidden variables such as how much equipment he is running and how much he is paying for meat. I admit there will be a broad varience with these factors. Taking these things into account I dont think an experienced BE would balk at these numbers. In factthe accomplishedBE who is in the business to take advantage of this new chef market would find ways to reduce these costs.


Now lets take these numbers and add our own ingredient costs using the same 5cpu for flora and 30cpu for meat we use in our recipes and see if my price schedule works (cost of BE product 33% of cost of chef finished product) or, chef product is 3 times the cost of the BE product.


I'll take 2 popular examples: Vasarian brandy (large glass)and citrus snowcake: I'll begin with the cpu costs only for the entire factory (full schematic) run of 1000 units or 40 crates using the medium nutrition add (broad spectrum). I'll leave the cpu multiplier out of the equation to save space.

Vasarian brandy 60flora * 1000 units = 300k for flora+ 900k cost of the broad spec or 1,200,000 for cpu cost of 40 crates


snowcake 55flora * 1000 units = 275k for flora + 900k cost of the broad spec or 1,175,000 for cpu cost of 40 crates


Rather then break down every item like this I'm comfortable with using the vasarian brandy as the mean or middle point for those chef items not using creature food or structural. My first instinct would be to [triple] theingredient costto come up with the retail price for the item (this is commonly done in the restaurant business). The breakdown is 33% food cost, 33% labor cost, and the remainder fixed and variable cost (utilities and maintenance). So your profit is your salary drawn from thelabor cost and whatever is left from fixed and variable.


cost times 3 or 3 * 1,200,000 = 3,600,000 divided by 40(crates) is 90k per crate of vas brandy or snowcake.


Now lets look at what we actually pay for the broad spectrum and add that in the formula. A good average cost to us for the broad specrum is 40k per crate:


40k * 40 crates (1000 units) = 1,600,000


Ok so our BE friend is charging 1,600,000 for a product that cost him 900k so his mark up is just under 44% or 700k perfactory runover his material cost. lets see how this effects the price of our brandy:


cost of broad spec 1,600,000 + our flora cost 300k equals 1,900,000


cost times 3 = 5,700,000 for 1000 units divided by 40(crates) = 142.5k for a crate of vas brandy


quite a difference. As we can see the BE products play a huge (disproportionate)role in determining how much we charge for our products. However 40k per crate for the broad spectrums is not bad and allows the BE to earn a decent profit.


I'm currently charging 150k for a 10use (large glass) crate and 120k for a small glass crate and 120k for all foods requiring the broad spectrum per crate. After looking at this I will discontinue the small glass crates and charge 120k for all crates requiring broad spectrum whether food or drink.

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