Bio Engineer Archive
Thread: Unknown specials...
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Busukaba
Fri Jun 11, 2004 2:33 pm
#1
I was tooling around Dantooine the other day on the way to a mission when a member in the group I was with got attacked by a savage quenker. There was another quenker not too far off so I decided to sample it. When I read the sample I got, special 1 was listed as "unknown special" Anyone ever seen this before? I hadn't trained in DNA 4 yet even though I had enough experience for it so the quality of the sample was only AA. I tried to put it into a creature's aggression slot to see if the unknown special would carry over. Either it doesn't carry or I still suck too bad to get my specials to stick. Anyway, I was gonna go back to Dantooine and get more samples and see if I could do something with it. My assumption is, however, that I can't carry the special over at all.
Also, I was wondering if the skins you use have different effects on resists. I usually don't pay too much attention to resists after I make the template so I have never noticed the resists rising in different skins. however, I was making some level 10 pets and I noticed that the kenitic resist was going from 10 to 13% when placed in a Gurrcat skin. Is it common for certain skins to give bonus to resists, or do all of them do it?
Waivveen
Kevie
Sun Jun 13, 2004 12:38 am
#2
grauls and i think the merek cavern creeper have it as well
it's an attack that does not clone through for us unfortunately, but creature handlers who are lucky enough to tame these guys can take advantage of the specials
it's an attack that adds a bunch of states (like blind, intimidate, stun) if i remember correctly, but don't remember which states or if it even does that
hope this helped
Busukaba
Sun Jun 13, 2004 3:14 pm
#3
Ya, it helps plenty. Seems all the cool stuff one runs across cannot be used... YAY! That really sucks, actually, especially since high level pets will have babies again soon so the CH will have use of these cool specials and we won't.
Waivveen
NancyJ
Sun Jun 13, 2004 3:21 pm
#4
Can I just point out that negativity towards CH and their taming abilities does no-one any favours. We NEED Creature Handlers so we need them to have a purpose in game and one of the 'fun' aspects of CH is taming cool pets.
The CH profession needs to be viable for us to survive as pet crafters.
They need things that we cant make - they need a reason to be. Ofcourse any pet we make will be better in combat than anything tamable so there needs to be a reason to bother taming pets. Cool skins we cant make and specials we cant transfer are some of those reasons.
The CH profession needs to be viable for us to survive as pet crafters.
They need things that we cant make - they need a reason to be. Ofcourse any pet we make will be better in combat than anything tamable so there needs to be a reason to bother taming pets. Cool skins we cant make and specials we cant transfer are some of those reasons.
Busukaba
Sun Jun 13, 2004 7:32 pm
#5
Sorry if it reads as negativity toward CH. It is actually negativity toward the system, though your point is noted and makes total sense.
Waivveen
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