Bio Engineer Archive
Thread: (posted in CH too) one BE/CH's take on improving our role(s) in the galaxy
A three death and that's all would destroy your already slow critter market. No creature handler is going to spend a gob of money on an animal knowing three good wacks and its gone. Animals already die so fast in PvP. I have almost no combat skills. I rely on my animals as my weapons. If something aggros on me I'm going to be more worried about my pets dying than me dying. In that sense I wouldn't call my pets at all. Then you might as well ask why have them in the first place?
I like the animal armor thing a lot. I've heard it mentioned a number of times before. Something needs to be done to help animals in PvP. Animals with light armor, high HAM,and nice resists go down faster than a queen on prom night during a PvP fight. One guy was crying nerf critter handler because an animal lasted longer than a minute in PvP. They thought an exploit was being used. If people expect animals to die thatquickly in PvP thenagain I'd ask why have them?
I like the saddle storage capability as well. We can't have enough ways to store DNA. ![]()
Spazzers wrote:
A three death and that's all would destroy your already slow critter market. No creature handler is going to spend a gob of money on an animal knowing three good wacks and its gone. Animals already die so fast in PvP. I
MrHawat wrote:
I swear that BE's must have a Nerf Crying skill tree.