Bio Engineer Archive
Thread: Faster grinding macro
Page 1 of 1
PacoTaco
Mon Nov 17, 2003 2:09 pm
#1
I came up with an improvement to the usual grinding macro. I'm averaging just over 4 seconds per combine now (working on Chef). Only one keypress required for each one. The idea is that each macro completes the previous combine and starts a new one. Put your crafting tools in the second row of your toolbar slot, and create a macro for each one:
/nextcraftingstage
/nextcraftingstage
/nextcraftingstage
/createprototype practice noitem
/createprototype practice noitem
/pause 1
/ui action toolbarSlot12
/selectdraftschematic 62
Put this in the f1 slot. So, this completes the crafting for whatever crafting tool was open, pauses for a second to let it finish, then opens up the crafting tool in the shift-f1 slot. You have a similar macro in the f2 slot, but with toolbarSlot13, and so on. I need 8 crafting tools to keep busy on a 36 second item. A couple caveats. One, you may need to play with the length of the pause. If there's lag, you'll get the "You are already crafting" message since the last tool hasn't finished yet, so play around with increasing it til that stops happening. (Remember that you can use non-integers, such as 1.5 there). Remember that the S in toolbarSlot MUST be capitalized, and play around with the draft schematic numbers til you get the right one. For your first combine of a session, you can just start the macro and you'll see it say "the crafting session has been ended", but there will be no ill effects.
Enjoy,
Paco
Bria
/nextcraftingstage
/nextcraftingstage
/nextcraftingstage
/createprototype practice noitem
/createprototype practice noitem
/pause 1
/ui action toolbarSlot12
/selectdraftschematic 62
Put this in the f1 slot. So, this completes the crafting for whatever crafting tool was open, pauses for a second to let it finish, then opens up the crafting tool in the shift-f1 slot. You have a similar macro in the f2 slot, but with toolbarSlot13, and so on. I need 8 crafting tools to keep busy on a 36 second item. A couple caveats. One, you may need to play with the length of the pause. If there's lag, you'll get the "You are already crafting" message since the last tool hasn't finished yet, so play around with increasing it til that stops happening. (Remember that you can use non-integers, such as 1.5 there). Remember that the S in toolbarSlot MUST be capitalized, and play around with the draft schematic numbers til you get the right one. For your first combine of a session, you can just start the macro and you'll see it say "the crafting session has been ended", but there will be no ill effects.
Enjoy,
Paco
Bria
PacoTaco
Mon Nov 17, 2003 2:10 pm
#2
I came up with an improvement to the usual grinding macro. I'm averaging just over 4 seconds per combine now. Only one keypress required for each one. The idea is that each macro completes the previous combine and starts a new one. Put your crafting tools in the second row of your toolbar slot, and create a macro for each one:
/nextcraftingstage
/nextcraftingstage
/nextcraftingstage
/createprototype practice noitem
/createprototype practice noitem
/pause 1
/ui action toolbarSlot12
/selectdraftschematic 62
Put this in the f1 slot. So, this completes the crafting for whatever crafting tool was open, pauses for a second to let it finish, then opens up the crafting tool in the shift-f1 slot. You have a similar macro in the f2 slot, but with toolbarSlot13, and so on. I need 8 crafting tools to keep busy on a 36 second item. A couple caveats. One, you may need to play with the length of the pause. If there's lag, you'll get the "You are already crafting" message since the last tool hasn't finished yet, so play around with increasing it til that stops happening. (Remember that you can use non-integers, such as 1.5 there). Remember that the S in toolbarSlot MUST be capitalized, and play around with the draft schematic numbers til you get the right one. For your first combine of a session, you can just start the macro and you'll see it say "the crafting session has been ended", but there will be no ill effects.
Enjoy,
Paco
Bria
/nextcraftingstage
/nextcraftingstage
/nextcraftingstage
/createprototype practice noitem
/createprototype practice noitem
/pause 1
/ui action toolbarSlot12
/selectdraftschematic 62
Put this in the f1 slot. So, this completes the crafting for whatever crafting tool was open, pauses for a second to let it finish, then opens up the crafting tool in the shift-f1 slot. You have a similar macro in the f2 slot, but with toolbarSlot13, and so on. I need 8 crafting tools to keep busy on a 36 second item. A couple caveats. One, you may need to play with the length of the pause. If there's lag, you'll get the "You are already crafting" message since the last tool hasn't finished yet, so play around with increasing it til that stops happening. (Remember that you can use non-integers, such as 1.5 there). Remember that the S in toolbarSlot MUST be capitalized, and play around with the draft schematic numbers til you get the right one. For your first combine of a session, you can just start the macro and you'll see it say "the crafting session has been ended", but there will be no ill effects.
Enjoy,
Paco
Bria
aorin
Mon Nov 17, 2003 2:59 pm
#3
Why have so many macros? Just put it all into one macro.
/ui action toolbarSlot00;
/sel 27;
/pause 4;
/next;
/next;
/createPrototype practice no item;
/createPrototype;
/pause 1;
/ui action toolbarSlot01;
/sel 27;
/pause 4; and on and on......more then one macro just leads to stuff getting **edit**ed up by lag.
/ui action toolbarSlot00;
/sel 27;
/pause 4;
/next;
/next;
/createPrototype practice no item;
/createPrototype;
/pause 1;
/ui action toolbarSlot01;
/sel 27;
/pause 4; and on and on......more then one macro just leads to stuff getting **edit**ed up by lag.
EoADaimyo
Mon Nov 17, 2003 6:22 pm
#5
I'm curious to know how the resources are being added when there is no pause to add them?
/D
EoADaimyo
Mon Nov 17, 2003 6:27 pm
#6
Reffering to PacoTaco's macro.
I have used the macro with the "pause 4" to add resources.
/D
PacoTaco
Wed Nov 19, 2003 1:43 am
#7
You have multiple macros. One for each crafting tool. So you run one, add the resources, then run the next, just cycling your finger across the f-keys. In response to why not just have one big macro with a pause - well, if you fix the pause time at 4, then you may be wasting time in comparison to how fast you can add - as I said I'm averaging about 4.5 seconds total per combine. Your version has to take at LEAST 6. Also sometimes, you maybe not get the ingredients in in time if there is lag and such. But I do see the advantage of that... It's slightly more mindless. So it's your choice.
Paco
Paco
Page 1 of 1