Bio Engineer Archive

Thread: time to suck it up again

Tocarry
Tue Nov 18, 2003 9:47 pm
#1

Ok guys, though I have recently joined the ranks of BE, Isee a lot of crying on these pages, and without doubt, from the complaints and the vague answers you have been given you do have the right to do so. I know that you all want to hear what you want to hear at once, but it just isn't going to happen. If you will recall just a few weeks ago, they posted up the percentage of professions people have in the game, I believe that BE was very close to the bottom. We aren't really the biggest issue in the game at the moment in the minds of the devs. There are many more bugs out there than just ours, and I hate to say it like this, but the vast majority of the people play another profession so that is the bugs that they look toward first. I'm sure our dev would love to help us out as much as possible (he hates having hate mail as much as anyone im sure) but, alas, he has a boss to answer to also, and im sure the masses win, the vast majority of the people playing the game, and paying their bills, aren't BE's so why worry with the little guys. It's time we sucked it up and continued waiting, pushing the arguement without crying anymore, or move on to another field. Myself, I'm looking forward to the future changes for BE or I wouldn't have become one. All good things come to those who wait. I may not have waited as long as some of you, but you've made it this far, its time we all made our choice, its clear they've made theirs.
oaktree68
Tue Nov 18, 2003 11:26 pm
#2

Cool, now how long do you plan on waiting. Alot of people here have been waiting what will be 6 months+ when the next major patch goes in. I think thats more than enough time to wait for the fixes to a class that take up roughly 60% of their skill lines...dont you?

Tilen
Tocarry
Wed Nov 19, 2003 12:13 am
#3

Like I said before, face facts, we're the bottom of the food chain when it comes to people playing this profession, well short of DE's. We don't pay the bills on SOE, the other millions of players that play CH or Commando do, so they are the top priority to the Devs. The only way to change it is simple, everyone quit playing BE. If everyone quit it today, they would have to fix it to get everyone back. If we don't do that, we might as well shut up and wait.
Firewasp
Wed Nov 19, 2003 12:21 am
#4

Yah, and Jesus said he'd be back Soon




__________________________________________
Linus (JDD)Leader, on Bria.
Master CH And going up the Bio tree.
loomis001
Wed Nov 19, 2003 3:40 am
#5

i havent seen jesus..have you



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Vife
Wed Nov 19, 2003 5:23 am
#6


I for one say NO!


Just because we play a class that isn't overflowing with people dosen't mean we shouldn't get a seat on the fixxing bus. The top professions are all so because they are playable classes. CH works very well, BH works, Comando works, TKA works, Pistoleer works, Smugler works, ect.


The classes least played are so because they are broken classes. DE, BE, Chef, Pikeman These clases were eithro broken to stat with and got a bad rap (BE, Chef) or they were in line for the first set of Nerfs and have been almost unplayable since then (DE, Pikeman). People don't want to play these classes because they are broken.


People play this game t have fun and fun is not sitting and staring at your cool droid invintory because no one will buy it now that they do no dammage, permadie, and cost a lot.


Fun is not haveing a huge list of tissues of which some you can make that do dammage instead of helping (now them seem to do nothing), a lot need researouces that aren't found, and the rest cost more than they are useful. We have a huge list of creatures to make, 90% of which any non-ch player can't use.


Fun is not haveing a huge list of food that no one wants to buy because it wasn't made necessary and was given a side line to spice and DR buffs.


Fun is not being a meele fighting class that has almost no meele defence, does fairly low dammage and has specials that hurt you almost as much as you hurt your opponent.


Ths is not about waiting for a fix because few people play this class. Its about being a broken class from day 1 that forced most people out of it. The precentages of what people play are interesting, but it would be more interesting to see percentages from about 2 weeks from release. I can bet the balance was a lot more even and it was only after people started to see what didn't work in the game and what they could actually play that the numbers started to move.

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