Bio Engineer Archive

Thread: Experimentation fixed??

Vife
Thu Nov 20, 2003 6:12 am
#1

I was playing last night and grinding up a bunch of Craion spat DNA templates. I decided to take a risk and try experimentation, usually ifs mostly failures and a lot f the sucesses reduce the percentage instead of increasing it. Well last night was the complete opposite. I have maybe 3 failures out of 30 or 40 experimentations. All sucesses raised the precentages. Not sure if this has actually been fixed or if it was just a one night test fix as I have seen with a number of other thigns. Anyone else have a report from experimentation last night?


Also DNA sampling was working very well, most things got sampled first try, some held out for second or third, but it worked on everything. I was sampling Syck and Squall. Most creatures gave 2 to 3 samples. Out of 4 lairs onlytwo aggroed after being sampled sucessfully. None agroed after failure.

GreenStok
Thu Nov 20, 2003 7:49 am
#2

As a Master, our gripe is that if on the final experimentation you check one of each, it fills all the columns and you leave with 5 points left.


It has not changed.




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GreenStok, Master Bio Engineer, proprieter of Green Acres
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MTDewback
Thu Nov 20, 2003 8:58 am
#3

Its more borked than you know believe me. In my quest to make the ultimate rancor ive learned a trick or two about experimentation:


Failing on the final experimentation or getting an amazing success doesnt really mean much, either way the stat usally increases. How many points you put in also doesnt seem to affect it much either. How many tries you do however does!


If you fail and especially fail miserably, usually it will let you put points into it again to experiment.


The more points you put into it at once the more likely you are to fail. So heres what i do.


I drop 4 or 5 points into aggression, i hit experiment and pray for a low success or failure, if i get it the stat increases a bit and im allowed to put a couple more points into experiment i try it again with the 3 to 5 points i have left and watch the stat go up again. Once i was able to experiment 3 times with this technique, ive been trying to make a rancor like this for almost a month.


Last night using this technique and the best materials money can buy along with Mutant and Enraged Bull Rancor DNA (LOTS OF CLONE TRIPS!) i was able to make the highest dammage rancor ive been able to make so far, 680-693 dammage (his ham sucked). Im still trying to break the 700 point barrier and call it quits.....and start working on a 700 dammage gurrek.


If the dev's would just fix our experimentation with clone critters this wouldnt be an issue, pumping out high dammage critters or changing thier stats would be childsplay. Think ill post this on the SWG general just for kicks.




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