Bio Engineer Archive

Thread: Who has made the highest level pet so far?

isildursbain
Mon Dec 22, 2003 4:01 am
#1

I'll start off:
Kimogila Lvl 79


Health: 13692


Action: 13386


Mind: 13476


Armor: Light


Kin: 45


attk spd: 1.98


Dmg: 610-620


Specials: Dizzy Strike


no ranged



So, it's totally not useable, and not really all that great of a pet. Anyone else make any super level worthless pets?

WeezLtheDrunKn
Mon Dec 22, 2003 4:45 am
#2

OK I'll Chime in -


CL63 Kimo


12763/12342/12468


AR1


60% kinetic (alot of others including electric 80%)


590-610 hit


Stun Strike


Strong poison


Ranged attack



I found my new favorite Critter to sample and Im not sharing....neener neener neeeener!





WeezL theDrunKn - "Eagles may soar among the clouds...but weasles are never sucked into jet engines!"
leothric
Mon Dec 22, 2003 5:03 am
#3

i don't try to make big pets, i rather like making min level pets with high protects high ham and high damage.


I generally make pets between 30-40 light armor 45-60 kin, vuln -48% energy and the rest i don't worry about too much. Most have 9 -10 k ish ham and anywhere from 320-500 damage





X-Master Bio-Eng (yea i know crazy huh?)
X-Master Doctor
Death by NGE RIP 6/03 -12/05
Jhaan-Kreii
Mon Dec 22, 2003 5:15 am
#4

i master CH wookie can use lvl 80 pets, if they still have the +bonous to creaure lvl. On another note, i think it was a CL 213? pet is the absolute biggest i have heard of.



Jhaan Kreii
Master Pikeman {}{} Master Armorsmith
|HaVeN| 12 Point Exp Armor
***Selling ubese, Wookiee Hunting (E-MAIL ORDER ONLY RIGHT NOW) and Composite armor in Haven City, Tatooine (4650 4329)***
***Selling Composite Armor just south of Coronet starport (-43 -5737)***
Pricing is aprox 10% cheaper inside of Haven City.
Weapons, foods, harvesters as well as medical and various other items through-out Haven City Malls. Everyone is welcome.
lammergeier
Mon Dec 22, 2003 6:14 am
#5

wooks NEVER had a bonus to creature level.


they're stuck at CL70, just like everyone else.



the wookiee 'taming bonus +10' allows a greater CHANCE of taming a wild or vicious creature. at lower CH levels, it allows wooks to tame aggro (red on radar) creatures, while non-wooks need taming 2 to tame.


BioE mod clothing, with taming bonusses, works the same way... buta human (or any nonwook) can get +25 from clothing bonusses. since wooks have lousy clothing options, they're pretty much stuck at +10... worse than other species. at least they also get +10 to rescue, a ranger trapping skill that still doesn't work. and they can't use grenades.


why can't a BioE save wookiees from the limits of their race, by 'reskinning' characters? sigh. I'd take a Zabrak any day over a wook. heck, I'd take a MONCAL.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Anarrion
Mon Dec 22, 2003 6:25 am
#6

Was upset about making a CL 73 Kimoglia. Used three samples from Mutant Rancors, CL75,and two from Bark Mite Burrower Queens, CL 60. At least I can use the Kimoglia until it is almost full grown.


Kimoglia, CL 73


HAM 13422/13799/13189


Light Armor


51% Kinetic, 55% Energy, 8-90% other resists, Vulnerable to Blast


1.99 Attack Speed


0.64 To Hit


580-590 Damage


Stun, Dizzy, Ranged


Your CL 79 has better Damage, but what is its To Hit?

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