Bio Engineer Archive

Thread: psych stats... half cracked

Kaduse
Mon Dec 22, 2003 5:26 am
#1

I am Khafra of the server Intrepid. I have been learning statistical programs such as spss in school and figured id apply it to the BE crafting system. I have come to the conclusion and now know what half of the psych stats do... atleast for the new crafting system anyways. Dependability I am still unsure of but i am almost positive that courage is the statthat affects attack speed, not aggression as was previously believed. you will find that at a value of 500 courage, the speed will always be 2.00. As the speed gets lower the courage stat gets larger... the highest value ive gotten for courage so far is approx 519 with a speed of 1.98. On the other end, courage with 334 gets you 2.16 speed. From what i know of statistics i have tested these findings to be significant with pvalue of .000 and a very high correlation (R^2 = .998). that said, im still learning this stuff and there could be error. Basicly i am slightly doubtful because the sample is only of about 15 clones. thus I ask that you all test this theory and if it proves true... You are welcom


to find your speed based on courage alone... multiply the courage stat by -9.89E-04. this formula is not perfect but very, very close.... Good luck


PS i am working on cracking the rest of the BE crafting system so devs... you might as well tell us now, its only a matter of time before we know anyways

meroc
Mon Dec 22, 2003 5:44 am
#2

Good work Kadus.


I've been starting to wonder if the "devils in the details" and the actual numbers mean something more than just "higher the better". Thislends some wieght to that and maybe some hope that "exact" creatures can be made for a given spec.




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Anarrion
Mon Dec 22, 2003 5:56 am
#3

Thank you. I'm glad someone finally confirmed that Courage affects Attack Speed. I've been posting this in these forumsfor days, but they just ignore me. Try using your statistical programs on the following:


Attack Speed comes from Courage. If Courage is= 500, Attack Speed is 2.0.


To Hit comes from Cleverness. If Cleverness = 500 To Hit isaround 0.55 (need to test this more).


Armor comes from Fortitude. Fortutide > 500 gives Light Armor.


Health, Action, and Mind do not come directlyfrom Physique, Prowess, and Mental as everyone keeps saying. They come from Hardiness, Dexterity, and Intellect.


Damage does not come from Aggression directly. It comes from Power. Ferocity comes from Fierceness. Fierceness = 100 gives 0 Ferocity.


So, experiment points into Physique will raise Health and improve the chance of getting armor.


Points into Prowess will increaseAction.


Points into Mental will increase Mind and increase To Hit.


Points into Psychology will lower Attack Speed.


Points into Aggression will increase Damage.

lammergeier
Mon Dec 22, 2003 6:05 am
#4

to-hit on ALL creatures (wildtypes AND clones) has been significantly lowered... I'm seeing .35 as near-top-end, where .55 used to be pretty common.


but yeah, BioE's boasting of 700+dmg rancors in the past always got REAL quiet when I asked them what the to-hit/attack speed stats were... 700 @ 2.6/.29is NOT that great a deal. BioE's that spent points on mental and psych got better DPS results than those that just worked aggression.


as for the thread title... yeah, the stats ARE half-cracked, I'd say. and we're half-cracked to be plugging away as BioE's.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Anarrion
Mon Dec 22, 2003 6:17 am
#5

I've created quite a few pets with high To Hit:


CL To Hit Type


73 0.64 Kimoglia,


64 0.56 Rancor


460.5 Vesp


44 0.55 Woolamander


38 0.5 Hermit Spider


35 0.45 Angler


and many more.


I can also list some with Attack speed below 2.0, including the CL 73 Kimoglia above. (Obviously, I did not want CL > 70. I thought using two DNA samples from a CL 60 creature along with three samples from a Mutant Rancor would not produce a clone over CL 70. Obviously, I put too many experiment points into those things which raise CL the most.)


To get great To Hit and Attack Speed, it helps if you know which attributes to experiment on.

lammergeier
Mon Dec 22, 2003 6:28 am
#6

sorry, my point was mostly that wild critters that used to have .55 to-hit are showing MUCH lower numbers now. I assume it's part of the rebalance.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Kaduse
Mon Dec 22, 2003 6:45 am
#7

I tested To Hit and i found that cleaverness is its predictor. It had significance/pvalue of .000 and R^2 = .998. about to test the rest of anarrions theory... great work by the way, never would have thought to test tohit with cleaverness. As far as testing the ham ive found that hardiness dex and int do affect affect HAM but i believe that there is another variable... and i think its dependability. It came out that dependibility was significant with .027 pvalue but its not as convincing as other tests... how ever even including dependability in the mix, hard/int/dex is still .948 of the final HAM stat... looking for another variable is not entirely useful with dex/hard/int having such a high (pvalue .000) prediction ability... yet i have not found an estimation formula for HAM that actually tested significant with alpha at .05. Basicly my sample is too small to confirm the HAM but hard/int/dex are deffinately the main predictors
Kaduse
Mon Dec 22, 2003 6:51 am
#8

sorry, translation....


Cleavernessestimates To hit


Hard, dex, and int estimates HAM (very well but not fully accurate)


and courage estimates Speed



ps if anyone wants to jot down the generic template stats and then the creature stats the template makes... i could use the data... all my work has been done to get non ch pets as there are few CH on my server these days, thus i have no stats for armor :/

Kallah
Mon Dec 22, 2003 6:55 am
#9

Greetings,

There’s a good chance I’m reading this wrong, but from how I understand you guys’ information, if you don’t care about damage output, and want to make a lower level pet, it would be best to NOT experiment at all on Psychological at all?

Im working on making a nifty, non-CH useable mount that can double as a meat shield, and was under the impression that experimenting on Psych was lowering the CL for me. Have I been doing the worst possible thing?




Kallah of Eclipse
Proud Member of
Empire's Elite Force

Kaduse
Mon Dec 22, 2003 7:00 am
#10

and yes damage is estimatedby looking atpower (pvalue .000 R^2 = .992)


when i tested the other aggression stat, i found that the correlation is .155 (pvalue)ish which means that it is doubtful that it has any affect on damage (R^2 = .211)



the formula for speed you need to add 2.490 to it to get the speed, sorry i left this off heh

Kaduse
Mon Dec 22, 2003 7:05 am
#11

my sample size is too small to estimate lvl accuratly
Deathbot
Mon Dec 22, 2003 8:57 am
#12

Bumpity, bump, bump, bump.
Tal-N
Mon Dec 22, 2003 9:11 am
#13

I'm fairly sure I've made clones with 0 courage which didn't have fantastically high attack speeds.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

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