Bio Engineer Archive
Thread: Guys Milk is getting fixed in January with the other rare resources
Give us FARMS!! =)
E-I-E-I-OH. You know what would be REALLY cool? Use a lot to place a "farm" deed...work with Bio-Engineers and/or Creature Handlers to tame livestock for your farm (ex. Domesticated Eopies)...then this basically acts as a harvester but for milk and eggs, etc. The animals will evetually get old and less and less efficient (BER) and will need to be replaced.
This keeps several professions happy...BIO-ENG, ARTISAN, CH, ARCHITECT, CHEF, maybe others......
That brings up the question...
are there any cow like mammals in this game? Only thing I can think that is remotely cow like are those deer thingies on Naboo. heh
Mmmmm bocatt milk. ![]()
Yeah, just like they said Cloneing would be fixed with the Dec publish yet we don't know what affects what when we're mixing and matching dna. So like in my previous post about the DNA fixes and all the "great things" that were going to be fixed with that publish, I repeat:
I'll believe it when I see it.
Bordok = cow... well kinda ![]()
And yes, I have one with strong disease named "Madcow"
But more to the point, Talthazar... eggs were never fixed. Honestly you can NOT get eggs with their current implementation. 2 to 10 eggs per lair = 60 or so in an evening and that isn't squat. Please push hard on the rarity of all creature organics. Getting 50 or 100 or 200 over multiple nights of playing does not get us enough. Even meat, hides, bone are hard to come by with the holocraze.
xRavx said: "Give us Farms!"
Dude, that is the most awesome idea for a SWG improvement I've seen yet. Love the idea of it being a CH/BE joint effort, as well.
Devs, are you listening?