Bio Engineer Archive
Thread: Help! cl10=mission impossible
There is a type of voritor dna (don't have my notes) that has tons of vulnerabilities (but not to kinetic or energy). If you insert this dna into the mix it'll instantly lower the CL for you adding those vulnerabilities, which is a nice tradeoff.
However, I too have had tons of trouble with CL 10. The few nice ones that I've made have been 10x the amount of work that a nice CL 20-40 creature takes, and of course sells for less, and is still much much worse than those produced with "bugged" dna, so I've pretty much given up on it.
The trick is to actually not experiment much on them. That naturally raises the CL rating for the end result. I find it's better to sample from CL30ish critters. Make a direct copy with no experimentation and you'll end up with something of a lower CL than the donar. Produce two of these then resample again. Make a few minor tweaks if needed and the 2nd generation clone should be not far from CL10 but it'll have the resistances of the CL30 one. The HAM will usually end up around 1500 which is superior to what you usually see in the wild by a bit since they tend to have around 1000 for all HAMs.
As for making all HAms equal, there's no much point. Most non-ch use the pets as a meatshield so mirgate the stats starting with health as the highest, action as second highest and mind lowest. Since you'll find that health often takes more damage than action and action takes more damage than mind from PvE encounters. Thus you gain a benfit by making the pet last a bit longer in a fight.
I've made a decent cl10 using normal pickets in 1,2,5 and either lesser bols or butterflies in 3 and 4. Ends up with like 4k ham.
Norda