Bio Engineer Archive

Thread: A thought on Experimentation

FunkychickenX
Mon Jan 05, 2004 7:47 pm
#1

I had an interesting thought today while I was making creatures, or more specifically when I was making the templates, since thats when the experimentation takes place. My thought is, why cant we use our experimentation points to either add to a slot, or subtract from it. For example we use 2 points to raise physique, and the lower aggression by three points. This would give us many more options, and help us to hit specific CL's.


Every Other Crafting Profession wants their stats maxed on whatever they make. Weaponsmiths dont have to worry about making a gun too powerful for a marksman to use. Armorsmiths need to experiment as much as possible to make sure that everyone can use their stuff (cept Wookies. sorry wookies) But we on the other hand are ususally trying to hit a specific level, whether it be 10 or 70, so that our clientel can use our creatures the most effectively.


I think that being able to add and subtract in the experimentation phase would ad even more depth to our Proffesion. Im not suggesting that the points we subtract go into our pool of points. We still have 10 points to work with, this would just give us more options on how to work with them.


Whats everybody else think?




Berserkfury Karrde
Master Bio-Engineer
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DialUp
Mon Jan 05, 2004 7:54 pm
#2

I have pondered that idea a few times as well . it would be nice but hitting a certain cl is not that hard. I don't think we will see that option. I would be more than happy just to see a cl durring experimentation...
FunkychickenX
Tue Jan 06, 2004 3:19 am
#3

Agreed. Nothing worse than spending lots of time on a creature, and having it come out cl 11. Though the experimentation thing would still be fun.



Berserkfury Karrde
Master Bio-Engineer
Now Selling Medium nutrients 83 bonus 45k per crate
Co-Leader Flaming Badger Inc - SWG division of 11-42
FBI Crap Emporium In New Roseholme, Naboo 1827, 5996

Merxion_Levoy
Tue Jan 06, 2004 5:08 am
#4

I really like this idea. I find myself hitting cl 11-13 then sampling those and combining 3 be dna 1 high level dna and one lower level dna to hit cl9/10 with good stats.



I often loose completely what I want in the way of specials but I can hit under cl10 consistently in second generation dna.

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