Bio Engineer Archive
Thread: Combat Balance Summit
Essentially after the CB everything is going to be a lot harder, armour will be significantly less powerful as will buffs and possibly even food.
How many of us rely on Doc buffs, 70+% Kinetic armour and big mind food and drink to get high level samples?
If all these things are made weaker to make combat more challenging and difficult then where does that leave us? Particularly in cases where incap now means instant death.
With buffs at 200% of your natural HAM and armour significantly lowered in power then without defenses we're not going to last long out in the wilderness.
NancyJ wrote:
If all these things are made weaker to make combat more challenging and difficult then where does that leave us? Particularly in cases where incap now means instant death.
With buffs at 200% of your natural HAM and armour significantly lowered in power then without defenses we're not going to last long out in the wilderness.
I've been out unbuffed and without armour to sample and managed it - risky, but fun
I'm normally happy unbuffed with some kinetic armour.
200% of my base stats would be a nice buff because I never went for the stupid 400/400/1100 template, even when I still GCWed regularly.
Kevie wrote:
does this affect us much since we're not techincally a "combat" class?
I see it affecting us on 3 fronts.
1) how will pets be balanced into the new combat system, and what will our role be in creating such pets? (the whole question of gather vs create)
2) how will clothing with bio tissues be balanced against armor for combat purposes? (biobonuses vs protection/encumberance of armor)
3) how will chef food buffs fit into the new combat system. They are balanced against everything, HAM, doctor buffs, smuggler buffs, ranger/scout forage buffs, and all that.
So I think it's safe to say that we are a very concerned "combat support" class.
- i would like to see mainly how pets are gonna be used in the GCW (CH related perhaps, but effects us)
- more tailor tissues types / offering different bonuses(as mentioned before)
- if chef tissues will be made weaker in line with the food / buff nerfing (er i mean, balancing
)
At the end of August all the correspondants will be flying out to Austin for a few days to discuss the combat balance, unfortunately I'm not going to be able to go. SOE are footing the bill on this one but the budget doesnt extend to transatlantic flights.
I know ways are being looked at for me to be able to be there without physically being there but for the meantime, DocSavag has agreed to be our mouthpiece at the meeting.
He's been good to us in the past and him and nJessi helped ups out a lot when Talthazaar went missing so I'm confident he will do a good job for us.
Right now I'm working on a list of things to give to him on our behalf and he's going to keep me up to date on whats going so I know we will be well represented.
Message Edited by Kevie on 07-18-2004 03:52 AM
I would really like to see more tailor tissues to give people the option of not having towear armor all day long
Zadokk wrote:
i always use buffs when sampling (they only cost 10-15k and that can be made back easy by doing one or two mission that only take 5 mins per lair).
- i would like to see mainly how pets are gonna be used in the GCW (CH related perhaps, but effects us)
- more tailor tissues types / offering different bonuses(as mentioned before)
- if chef tissues will be made weaker in line with the food / buff nerfing (er i mean, balancing
)
Message Edited by CapricornONE on 07-19-2004 01:52 PM
Meplorium wrote:
Pets need to be balanced and made more useful. Pet tanking will be making a come back. We need different damage types made into our pets.
I think if all animals did different damage it would certainly make our job more challenging rather than just loading on kinetic and vulns to the rest.
Meplorium wrote:
We need pet stims to become easier to make, fish and dath insect meat are rare.
I have no problem getting dath insect meat. In about 2 hours i got about 10000 units doing gaping spider recluse missions, so I dont think that is a problem. Many professions ask for specific resources, such as doctor's lokian wild wheat or tatoonian fiberplast and I dont think we should be different. As for fish... well I think that should just be easier to get (e.g. using nets / industrial harvester boats).