Bio Engineer Archive
Thread: Struggling to get correct resists to stick Need Help
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MormiHalba
Mon Jul 19, 2004 7:43 pm
#1
I am trying to make pet for a customer that needs to delay BH's.
They have requested preferably a set of Triplets but will take Twins requirements are as follows;
Resists High Energy
MormiHalba
Mon Jul 19, 2004 7:50 pm
#2
I am trying to make pet for a customer that needs to delay BH's.
They have requested preferably a set of Triplets but will take Twins requirements are as follows;
Resists High Energy
High Acid
Med Elec
Med Stun
Kenitic as high as possible
must be AR1 with Intimidation for at least 1 special both is prefered but happy to get dizzy etc. Damage is not as important as the resists.
I may not be looking in the right places but I can't find a site that allows me to search for creatures by putting in resists or specials and getting a list of creatures. Going through SWGcreatures creature by creature is only interesting for so long before my 1962 made human storage device overloads and starts blanking on me.
Zadokk
Mon Jul 19, 2004 8:02 pm
#3
lol swgcreatures has a filter option
- used advance search, its there in the creature search box. or use this link: http://www.swgcreatures.com/advancedsearch.asp
Joilhath
Mon Jul 19, 2004 10:05 pm
#4
Well you definitely aren't getting those resists in a cl23 or lower and will be very hard pressed to get them in a cl35.
MormiHalba
Mon Jul 19, 2004 11:11 pm
#5
Thanks I could see it for looking.Although now i have a whole heap of new creatures to add my find list. The more I research the more I could spend days if not weeks just trying to create creatures with different stats. Who cares if I sell anything I have my chac build at the stage I want it for whenever we get publish 10.
Joilhath
Tue Jul 20, 2004 2:39 am
#6
Oh just wanted to add it's better for a pet to be vulnerable to an attack than to have a resistance in PVP with the way vulnerabilites are not getting the added damage from increased AP ATM.
furrycat
Tue Jul 20, 2004 12:50 pm
#7
Let's see.
Mantrigue reaper has 40% kinetic and energy, 70% electric, acid, and stun. No vulnerabilities.
Bark mite burrower collector is vulnerable to blast and cold.
Deranged mantrigue is vulnerable to heat.
Mix and match those and you should be able to keep kinetic, energy, electric, acid and stun while ending up vulnerable to heat, blast and cold. Keep the damage low and you might even get a pet below level 35. Working intimidation into the mix could be fun.
Might try this myself over the weekend.
Mantrigue reaper has 40% kinetic and energy, 70% electric, acid, and stun. No vulnerabilities.
Bark mite burrower collector is vulnerable to blast and cold.
Deranged mantrigue is vulnerable to heat.
Mix and match those and you should be able to keep kinetic, energy, electric, acid and stun while ending up vulnerable to heat, blast and cold. Keep the damage low and you might even get a pet below level 35. Working intimidation into the mix could be fun.
Might try this myself over the weekend.
MormiHalba
Wed Jul 21, 2004 4:22 am
#8
A quick talk with my customer revealed that they are not neding these till after combat rebalance and didn't know it had been delayed so I have plenty of time. Not sure I follow the theory of a jedi needing a tank in a fast body to defend Bounty Hunters but it is still an interesting concept. My thoughts would have been to use a set of triplets with ranged specials or a large body tank as 1 to block visibility but it is fun trying to meet the goal. I almost had it tonight using Singing Mount Rancors and Ravenous Tortons but the exper capped at 492 on fortitude.
Seiryuu
Wed Jul 21, 2004 10:34 am
#9
Use those clones with 492 fortitude to replace one or more of the torton DNA. Their sampled fortitude will be higher than most non-armored pets, so you can bump it over the cap fairly easily.
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