Bio Engineer Archive
Thread: question about BE clothing caps
I "think" the cap was removed. The Dev's said the max was removed for things like melee defense, speeds etc., but that the higher you go the less effective change you'll see.
For example:
100 melee defense to 150 you'll notice a big change.
150 to 200 you'll notice a change, but not as much.
200-250 you'll get a change, but hardly noticeable compaired to the 100 to 150.
Message Edited by Aleskander on 05-01-2005 04:30 PM
Aleskander wrote:
I "think" the cap was removed. The Dev's said the max was removed for things like melee defense, speeds etc., but that the higher you go the less effective change you'll see.
For example:
100 melee defense to 150 you'll notice a big change.
150 to 200 you'll notice a change, but not as much.
200-250 you'll get a change, but hardly noticeable compaired to the 100 to 150.
Message Edited by Aleskander on 05-01-2005 04:30 PM
That is correct, caps are now no exsistant. However yes the difference islessened the higher the mod.
Psychopyro80 wrote:
Aleskander wrote:
I "think" the cap was removed. The Dev's said the max was removed for things like melee defense, speeds etc., but that the higher you go the less effective change you'll see.
For example:
100 melee defense to 150 you'll notice a big change.
150 to 200 you'll notice a change, but not as much.
200-250 you'll get a change, but hardly noticeable compaired to the 100 to 150.
Message Edited by Aleskander on 05-01-2005 04:30 PM
That is correct, caps are now no exsistant. However yes the difference islessened the higher the mod.
Are you sure that's correct? When the devs said the cap on Melee Defense and Ranged Defense was removed, I assumed they were talking about the +125 cap that was inplace to limit skillbox stacking. The +25 cap for SEAs and BE clothing has always been a seperate cap, and to be honest, I would be surprised if it was removed. Unless the devs clarify, or until someone does some testing, I would operate under the assuming that the +25 cap for SEAs and BE clothing is still in effect.
Imaridril wrote:
Are you sure that's correct? When the devs said the cap on Melee Defense and Ranged Defense was removed, I assumed they were talking about the +125 cap that was inplace to limit skillbox stacking. The +25 cap for SEAs and BE clothing has always been a seperate cap, and to be honest, I would be surprised if it was removed. Unless the devs clarify, or until someone does some testing, I would operate under the assuming that the +25 cap for SEAs and BE clothing is still in effect.