Bio Engineer Archive

Thread: DNA Wild vs Mission DNA

Magincia
Mon May 02, 2005 10:43 am
#1


Alas it is very true that the DNA does change based on the Creature lvl. So when providing Receipes... I guess we will have to figure out the LVLs too... maybe...

I will be testing the finished product shortly...


Wild/Natural

Crazed Gurreck lvl 32

H - 178

F - 1000

Dex - 64

End- 504

Intell- 63

Clvr - 1000

Depen- 1000

Crge - 506

Fier - 100

Power - 233


Mission - lvl 59 Crazed Gurreck



H - 341

F - 1000

Dex - 71

End- 511

Intell- 71

Clvr - 1000

Depen- 1000

Crge - 511

Fier - 109

Power - 241


So based on solely one example... only the hardiness is different in the dna between levels.... More Examples to come...

Message Edited by Magincia on 05-02-2005 01:45 PM



O'The : M BE and M CH

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Selling Fine Chef Additives, Tailor Tissues, Pets and Supplies

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PlainWhiteSocks
Mon May 02, 2005 10:57 am
#2

This is the same thing I've been seeing across the board. I wonder what they're going to do to fix all of this.



Corbis
Kauri
Ex-Master Bio-Engineer
Magincia
Mon May 02, 2005 11:10 am
#3

The odds are with the dna as it stands now.... The highest... without going to armor lvls... I have beenn able to make is lvl 11..


Anyone else have anything better?


Or is it going to be BE pets for non CH and novice... and wild ones for higher CHs?


I miss making pets... but I am having fun taming many which were untamable before hand...


now if I had more room in my data pad... LOL





O'The : M BE and M CH

All your BE made needs in Avalon, Naboo 4381, -96 (in the PA / Mall Hall) and Pets and Supplies only Dantoonie -235, 2347 (400m from MO)
Selling Fine Chef Additives, Tailor Tissues, Pets and Supplies

Custom Tailor and Chef Orders Welcome!!!
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