Bio Engineer Archive
Thread: DNA Wild vs Mission DNA
Page 1 of 1
Magincia
Mon May 02, 2005 10:43 am
#1
Alas it is very true that the DNA does change based on the Creature lvl. So when providing Receipes... I guess we will have to figure out the LVLs too... maybe...
I will be testing the finished product shortly...
Wild/Natural
Crazed Gurreck lvl 32
H - 178
F - 1000
Dex - 64
End- 504
Intell- 63
Clvr - 1000
Depen- 1000
Crge - 506
Fier - 100
Power - 233
Mission - lvl 59 Crazed Gurreck
H - 341
F - 1000
Dex - 71
End- 511
Intell- 71
Clvr - 1000
Depen- 1000
Crge - 511
Fier - 109
Power - 241
So based on solely one example... only the hardiness is different in the dna between levels.... More Examples to come...
Message Edited by Magincia on 05-02-2005 01:45 PM
PlainWhiteSocks
Mon May 02, 2005 10:57 am
#2
This is the same thing I've been seeing across the board. I wonder what they're going to do to fix all of this.
Magincia
Mon May 02, 2005 11:10 am
#3
The odds are with the dna as it stands now.... The highest... without going to armor lvls... I have beenn able to make is lvl 11..
Anyone else have anything better?
Or is it going to be BE pets for non CH and novice... and wild ones for higher CHs?
I miss making pets... but I am having fun taming many which were untamable before hand...
now if I had more room in my data pad... LOL
Page 1 of 1