Bio Engineer Archive

Thread: You Devs just screwed me badly with the new rule on tissure not being used in armor

SeismicEdge
Thu Nov 20, 2003 9:33 am
#1

BADLY. I hate you guys officially now. I just used all my resources to make coagulant agents for an armorer, and YOU GUYS JUST SCREWED ME OUT OF ALL THAT!!! I HATE YOU GUYS AND YOU ALL SUCK!


There is absolutely NO reason to make this change. NONE! Thank you all SOOO much for allowing me to spend all of my resources for NOTHING.


I shouldn't be surprised. You have ripped me off of well over 2-3 million credits I SHOULD have because of your stoopid bugs.

Radnog
Thu Nov 20, 2003 9:42 am
#2

Look, tissues in armor is a nice thing, but it only worked for a few days, because it was a bug. Not like it has been working that way forever. Get over it. It wasn't suppose to work this way in the first place.


Adapt, overcome and improvise.




Radnog Krod - Bounty Hunter / Master CarbineerColonel of the Imperial Armed Forces"Show no mercy, your mark will not show you any. KILL or be KILLED"
JaatoWaals
Thu Nov 20, 2003 9:44 am
#3

You might want to consider selling to a tailor. Hopefully this recent interest in BE tissues will let more people know that tailor-made clothing with skill enhancements is available (and usually it isn't cheap- not as expensive as armor, but that's because armor is usually really expensive on its own).



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
Spazzers
Thu Nov 20, 2003 9:47 am
#4

Tissues weren't supposed to work in armor so it was indeed a bug. It does strike me how quick the devs are to fix bugs but they won't fix anything else.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Leber
Thu Nov 20, 2003 9:54 am
#5

POST YOUR OPINION HERE! HELP US BRING IT BACK!


http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=21467




Brez Codah

RIP Zenvir!
ArthurDentOnBria
Thu Nov 20, 2003 10:26 am
#6

Please get a clue




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Mirrl
Thu Nov 20, 2003 3:52 pm
#7






SeismicEdge wrote:

BADLY. I hate you guys officially now. I just used all my resources to make coagulant agents for an armorer, and YOU GUYS JUST SCREWED ME OUT OF ALL THAT!!! I HATE YOU GUYS AND YOU ALL SUCK!




How do you think we feel? We got gypped into thinking this would be a useful class. That we would actually be able to do something interesting. Instead we have an entire skill branch whos main purpose seems to be to get us killed. Most of the time it just fails having cost us over 200 mind. When it works we either get a sample we can feed into a nother of our skill branhced which is broken or we get aggro'd. All so that we can spend more character points than a CH and have them better able to do what we do.



From'mirrl
Master Creature-Handler/Master Bio-Engineer/Master Scout
Goods available through the Mos Kashyyyk Mall.
(Mos Kashyyyk Shuttle Port)
Send an email to From'mirrl for custom pets.
Send an email to Bam for bio-Enhanced clothing.
Serill
Thu Nov 20, 2003 11:59 pm
#8

I made some armor with tissues before they re-fixed it and the Skill Mods still show up. Does that mean that they actually work with the armor or they just display the Tissue bonuses but they don't actually do anything?
Strongbow
Fri Nov 21, 2003 9:26 am
#9

Somewhere on this board there is an old post that very specifically states, Bio-Engineered Tissues are too delicate to survive the Armor Crafting process and there cannot provide any additional stats for the final armor products.


The recent Bio-Armor situation was a bug, plain and simple.


I would love to have scent mask armor, or BioSensor Armor, but it ain't gonna happen.




---------------------------------------------------

[MEC] Strongbow Hulen - RIP 8/30/05

MBH/Master Rifleman



[MEC] Strongbow-alt Hulen - RIP 8/22/05

Master ShipWright/Master Artisan/Master Pistoleer
Cryzid
Sat Nov 22, 2003 1:03 am
#10

Even if it wasn't a bug it needed to be nerfed, lol.


Suits of 90% composite with 25 bleed, 25 melee, 25 stun, 25 injury, 25 wound, 25 dance, 25 mask, 25 camo and so on is just too much!






[former rebel] H s a z a [fuschia alley cat of MEOW]
[married to Jao!] C r y ' z i d [freelance jedi assasin]
coming to a jedi doorstoop near you - siggy by naea
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