Bio Engineer Archive
Thread: Cl 65+'s with the new Damage Calculation Feature Technology™
Kivrin wrote:
Anyone else missing their CL65+ creatures with the new damage range calculation? MR/MR/MH/MH/MR with 3-4 points used to yield a CL69 with 550-560 damage or so. Now it comes out CL65 with damage of 455-600. I've used up a good amount of MR and YMPW DNA testing this out, no real insight so far. Anyone have any advice? Just keep pushing up the experimentation? Is 600 damage a cap now?
Kivrin wrote:
Hm. Good to know. I usually don't sweat the CL's and generally consider the lower the better, unless of course it's a request for a CL69-70 (which it was in this case). Thanks for the reply.
Here's what I do for that:
customer: "I'd like a CL 70 pet"
me: "ok, but they sometimes come out a few CL's lower, it will be between CL 65-70"
customer: "no problem".
ArthurDentOnBria wrote:
Kivrin wrote:
Hm. Good to know. I usually don't sweat the CL's and generally consider the lower the better, unless of course it's a request for a CL69-70 (which it was in this case). Thanks for the reply.
Here's what I do for that:
customer: "I'd like a CL 70 pet"
me: "ok, but they sometimes come out a few CL's lower, it will be between CL 65-70"
customer: "no problem".
Bria CHs sound like nice people
- had someone complain at me for making them a CL69 pet instead of reaching CL70. His reply was: "Surely it can't be THAT hard". Told them to get lost, put it on my vendor and it was gone in the morning. Can't please some people.
Zadokk wrote:
Bria CHs sound like nice people
- had someone complain at me for making them a CL69 pet instead of reaching CL70. His reply was: "Surely it can't be THAT hard". Told them to get lost, put it on my vendor and it was gone in the morning. Can't please some people.