Bio Engineer Archive
Thread: Problem please help BE pets and special attacks
Ive made several pets with dizzy and strong poison for sa1 and sa2 respectivieyl. Trained tehm by master CH. When they are used in combat - teh specials dont seem to work...only thing i can think of is they are all still babies...any ideas here?
Thanks.
Had the same thing happen - its one of two things:
1) handler doesn't have skill to use that ability in a creature
2) bugged pet
Only way I've been able to make special attacks to work is to use it as the initial attack command (for BE and wild pets). Doing it in the middle of combat doesn't appear to work and the pet will use specials on it's own.
KyleKnox wrote:
Ive made several pets with dizzy and strong poison for sa1 and sa2 respectivieyl. Trained tehm by master CH. When they are used in combat - teh specials dont seem to work...only thing i can think of is they are all still babies...any ideas here?
Thanks.
The only way to get specials to work is to make a macro that tells the pet to follow the target and then perform the special i.e. "/tellpet chase; /tellpet special1;" Using this method my pets consistently attempt their specials. There is no guarantee that their specials will hit though.