Bio Engineer Archive
Thread: CM feeling out of place
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Eskie
Tue Apr 19, 2005 2:20 am
#1
Current experimentation boundaries on TC-Ep3:
---------------------------
ADM
- 25 Cl. 2 Liquid Petro Fuel
- 25 Yavinian Fiberplast
x Charges: 25 DR / 75 OQ (min: 1 / max: 75)
x Power: 25 DR / 75 OQ (min: 7 / max: 300)
---------------------------
AIA
- 28 Eleton Reactive Gas
- 28 Titanium Aluminum
x Charges: 25 DR / 75 OQ (min: 1 / max: 75)
x Power: 25 DR / 75 OQ (min: 7 / max: 300)
---------------------------
And you need 7 to 9 with the same serial to make an enhancer. I dont have the experimentation boundaries of those on live currently, but base rancor bile with 100 charges wont do a lot if I can already get 30 charges after getting around 250 power from just 1 subcomponent.
---------------------------
ADM
- 25 Cl. 2 Liquid Petro Fuel
- 25 Yavinian Fiberplast
x Charges: 25 DR / 75 OQ (min: 1 / max: 75)
x Power: 25 DR / 75 OQ (min: 7 / max: 300)
---------------------------
AIA
- 28 Eleton Reactive Gas
- 28 Titanium Aluminum
x Charges: 25 DR / 75 OQ (min: 1 / max: 75)
x Power: 25 DR / 75 OQ (min: 7 / max: 300)
---------------------------
And you need 7 to 9 with the same serial to make an enhancer. I dont have the experimentation boundaries of those on live currently, but base rancor bile with 100 charges wont do a lot if I can already get 30 charges after getting around 250 power from just 1 subcomponent.
MataHairy
Tue Apr 19, 2005 5:17 am
#3
Unless they change the stats on spider venom, it will be useless post-conversion.
Spider venom replaces AIA. Current an excellent AIA is 60 power, in the new system the max is more like 300. Base spider venom is 90, and it takes truly exceptional stuff to be over 300. Additionally, it will take 7-9 venom to craft a single item.
This really leaves the CMs with uncrafted venom in a dilemma. Crafting it now wont help as all poison and disease packs are turning into mediocre stims on converions.
We really really need to get this conversion thing fixed. Enhance medpacks should turn into Nutrient Injection and Endorphin Injection Enhancers, Poisons should turn into Nerotxin enhancers, etc.
ZanthosBlastshield
Tue Apr 19, 2005 12:17 pm
#4
Ok I'm over my weirdness posting here.
I'll be bringing some venom and bile over to TC-Valcyn in the coming days to see the conversion. For you BE's that will be crafting our stuff:
Spider Venom takes the place of the AIA
Rancor Bile takes the place of the ADM
If anyone on another server hits TC and has an opportunity to do this...please post your results here.
Thanks everyone, and looking forward to working with you all.
ZanthosBlastshield
Thu Apr 21, 2005 1:27 pm
#5
/agree^
Confirmation on the Venom and Bile stats staying the same on TC. I will post CMcomponent conversion numbers if it doesn't boot me right away.
/salute
Update: I just got booted...will try a bit later and get the numbers...thanks all
Message Edited by ZanthosBlastshield on 04-21-2005 01:37 PM
Rogue1970
Thu Apr 21, 2005 1:32 pm
#6
As a side note, we have been told that drops will increase (and stack - YAY!). Also, base Krayt Tissues (30dmg) are converting to 90dmg - so expect a rise in other component stats when they get around to them. They have a ton of stuff to work on and probably will be working on smaller things like this for months after launch.
Lets just hope they don't let things like this persist forever,like some of the original Beta bugs that are still in the game.
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