Bio Engineer Archive

Thread: A few basic tips to help with DNA sampling

Tal-N
Wed Oct 22, 2003 9:14 pm
#1

Someone was PM'ing me with questions about the BE/ranger combo and asking for advice on dna sampling, while alot of this stuff we already know it never hurts to remind ourselves from time to time. I'll just paste directly from the PM.






Well judging by your current set up I'd simply reitterate simple tips which you probably already know. But just in case...


- maskscent is 50% stronger when prone, 25% when crouched, normal when standing, 25% weaker when walking and 50% weaker then running. Make sure you stay low.


- groups are risky as you need to make a succesful maskscent check against each of them in the group sometimes multiple times


- some critters might be red aggro but they actually don't attack on sight, it's sometimes possible to get right up to them without them aggroing as long as you again stay low and slow. Know your critters!


- this is just a personal obsevation but having a pet out tends to increase the chance of attracting attention. I dunno if this is just coincidence or by design.


- under the new system you shouldn't sample any creature more than 3 times as they usually die or aggro around the 4th or 5th attempt. (this is based on master sampling mind you, it might be lower for earlier stages)


- again know your critters, not all CL50+ species are aggro, the new version of the endor Blurrg we had so much fun sampling the liars to death from are now CL50 and still non-aggro.


- allow a cool down time for creatures or around 2 mins after they have aggro'd, you'll often find them being more alert afterwards so give them time to settle down.


- sample from the OUTSIDE of a pack of animals, if things go wrong you don't want to find yourself surrounded by some very pissed off friends of the critter you were sampling. Being at the edge of the pack gives you an easier way to escape without being hit.


- sample THROUGH objects. Trees, rocks anything which allows you to stay within range but puts a solid object between you and the target. If they aggro you'll have several seconds for the Ai to find a path around the object plus it allows you to get away while avoiding any ranged attacks they might have.







Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Tal-N
Wed Oct 22, 2003 9:15 pm
#2

Ok, what the hell happened there?!



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Yosho_Tarien
Wed Oct 22, 2003 9:16 pm
#3

Ouch! Try again.



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It's the community stupid!

Tal-N
Wed Oct 22, 2003 9:18 pm
#4




Well judging by your current set up I'd simply reitterate simple tips which you probably already know. But just in case...


- maskscent is 50% stronger when prone, 25% when crouched, normal when standing, 25% weaker when walking and 50% weaker then running. Make sure you stay low.


- groups are risky as you need to make a succesful maskscent check against each of them in the group sometimes multiple times


- some critters might be red aggro but they actually don't attack on sight, it's sometimes possible to get right up to them without them aggroing as long as you again stay low and slow. Know your critters!


- this is just a personal obsevation but having a pet out tends to increase the chance of attracting attention. I dunno if this is just coincidence or by design.


- under the new system you shouldn't sample any creature more than 3 times as they usually die or aggro around the 4th or 5th attempt. (this is based on master sampling mind you, it might be lower for earlier stages)


- again know your critters, not all CL50+ species are aggro, the new version of the endor Blurrg we had so much fun sampling the liars to death from are now CL50 and still non-aggro.


- allow a cool down time for creatures or around 2 mins after they have aggro'd, you'll often find them being more alert afterwards so give them time to settle down.


- sample from the OUTSIDE of a pack of animals, if things go wrong you don't want to find yourself surrounded by some very pissed off friends of the critter you were sampling. Being at the edge of the pack gives you an easier way to escape without being hit.


- sample THROUGH objects. Trees, rocks anything which allows you to stay within range but puts a solid object between you and the target. If they aggro you'll have several seconds for the Ai to find a path around the object plus it allows you to get away while avoiding any ranged attacks they might have.







Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Yosho_Tarien
Wed Oct 22, 2003 9:25 pm
#5

I also noticed that at DNA 4 if I get 400+ xp there's a good chance that the creature will die. If I get 200ish xp the creature most likely won't die. So I can walk up to really big things with little fear, but if it's only somewhat big I have to kill it the old fashioned way if I want to get rid of it. I guess this keeps us from sampling missions to death since I'm not likely to get missions for the really high end stuff.



Hida Riken, Kettemoor - Pink Teras Kasi
Hovanoi Riken'lar, Kettemoor - Bartender
Fasma Tarien, Valcyn - Wallflower

Long Live the Teras Kasi!
It's the community stupid!

Tal-N
Wed Oct 22, 2003 9:31 pm
#6

I still prefer the 'Hiya Mr Blurrg, please met Ms Arachne warrior.. she wants to tear your lungs out and play the Highland fling on them as if it was bagpipes' method. It saves a ton on weapon decay, stims plus it's always fun to see a good3 vs 1 brawl Welcome to Endor, pull up a seat and enjoy the show. (popcorn not included)



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Songe
Wed Oct 22, 2003 10:17 pm
#7

hehe I went to Endor to samplea few days ago, I think I died about 7 times then had to head home because I was out of meds to heal my 600 wounds in every stats



------

Novice Lekku Stomper
ChefMasterJedi
Wed Oct 22, 2003 10:51 pm
#8

I'll add a bit of advice to this. Add /peace to your macros. If a mob should attack you will stand a better chance of surviving because of this. You will at least have a chance to lure it away to an area where you can fight it 1 on 1 instead of with all of its cronies. Hell, I travel with /peace up 90% of the time. It's just smart.



Xeivier Id'Yka
Master BE
Pistoleer 0/0/4/2
Ranger 0/0/3/0
MasterCH
Thu Oct 23, 2003 5:09 am
#9

hehe thanks for the info, finding DNA Sampling to be apain, but i will become Master BE, just will take time



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GreenStok
Thu Oct 23, 2003 7:33 am
#10

I load my pistol in toolbar and keep it unloaded.



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Tal-N
Thu Oct 23, 2003 2:13 pm
#11

Well in reguards ot armour just wear a body suit, the effect to the mind pools is minimal as long as you don't wear a helmet.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Mirrl
Thu Oct 23, 2003 6:18 pm
#12



Thanks Tal-N (*****), some really good tips here. It seems to me I get the best results if I'm at 0m range when I do my sample, but I'm not a master. Watch out for aggressive pets. They seem to frequently pick fights with creature around you and then either go haring off or draw them down on you. I'd like to reiterate Tal-N's comment about know your creatures. Some lairs are mixedsocial/non-social. (Picketlonghorns are social, picket longhorn females are not) Start by sampling to death or killing the picket longhorns. If they aggro you you won't have to deal with the females. Once the regular picket longhorns are all gone they you sample the females,if they aggro you, the rest of the females won't attack and there won't be any regulars left to attack you.




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Tal-N
Thu Oct 23, 2003 8:50 pm
#13

Yeah thats also a very good tip which I forgot to mention, deal with the ones which will support the group first once they are out of the way you can sample at your leisure. This also applies for combat too oddly enough.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

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