Bio Engineer Archive

Thread: What's your highest mod so far?

ZenZha
Sat Oct 25, 2003 4:54 pm
#1

I'm just curious what kinds of mods everyone is making? Has anyone managed anything +19 and up? If you made something spectatular please post the stats of the resources you used.



Thanks!


*Zen

Tal-N
Sat Oct 25, 2003 5:04 pm
#2

I don't bother making the best since the skills stack anyway. It's just a waste of resources to get anything above +13 when materials needed to make something exceptional would be better used on stims or clones.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

ZenZha
Sat Oct 25, 2003 5:10 pm
#3

I disagree, there is a limited amount of spaces for mods and often people need the highest they can geton each mod so they have room for others. My customers seem to prefer having say, +18 bleed pants, +18 stun/+4 melee shirt, and +18 camo/mask scent spec ops duster with maybe a little healing thrown in there somewhere instead of being limited to a +13 or having to put the same mod on two items to get close to the cap of +25.



*Zen

Songe
Sat Oct 25, 2003 5:19 pm
#4

There's no cap as far as I know. So yes, it's worth making the best ones, at least for me as I have a tailor as well, and I know that customers only want the best stuff. But if you are just selling tissues to tailors I would prolly not bother.



------

Novice Lekku Stomper
Tal-N
Sat Oct 25, 2003 5:25 pm
#5

There is clear indications of a biosensor cap if you look back on the forums, it also sounds ridiculous to even assume that there isn't a cap of any kind. a +25 cap is very reasonable but to assume you can increase someones abilities by 50% or more is very far fetched. As for relying on two items of clothing to reach the cap I don't really see an issue, most people can wear 5 items of clothing and it'd very rare to need more than 2 or 3 types of enhancements.


I can see your point about getting as much into a single suit as possible but most folks just want to get a couple skills enhanced as much as possible. It doesn't hurt to just haveseveral outfits dedicated to a certain role.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

ZenZha
Sat Oct 25, 2003 5:36 pm
#6

Keep in mind that as far as I know, you can only wear a total of 4 combat mods. That is pants, shirt, jacket and a bandolier and if you wear a bandolier, that means no backpack. That leaves most people with only 3 slots for reinforced(combat) mods. All of the items that I have tried that use multiple -slots- for reinforced only actually come out with one reinforced type. Putting a reinforced (combat type) and synthetic (healing type) seems to work just fine together but not two reinforced or two synthetics. This makes it super important to have the mods as high as you can get them. Also, there are very few items that can be worn under/with armor. In fact, the only thing I've found so far is a shirt, so of course they are going to want the highest they can get there.Every customer who I have offered one of my lower mods to at a cheaper price has chosen the higher stat mod even if it is significantly more expensive. They want the best and the most mods they can get.


So my question stands, what's the best mods you've been able to achieve.


Thanks!


*Zen

Tal-N
Sat Oct 25, 2003 5:42 pm
#7

Shirt, pants, hat , jacket and.. yes a bandolieer. Indeed it can be a pain going without a pack but with the new item decay system you'll want to be taking the minimum amount of stuff into battle as possible incase you're deathblown so going without a backpack would be an exceedingly good idea.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Sumorex
Sat Oct 25, 2003 5:43 pm
#8

Discounting the advanced cover and taming tissues, I"ve gotten most to +19 (capping 95% experimentation). Mask Scent and Active Bio Sensors have been a bit of a pain, both hititng +17 before capping out.


1 tissue shirts worn under armor is why the best possible is wanted in a single tissue... or mix / matching an outfit (I wear a mixed camo/mask scent and injury/wound suit while farming easy meats).




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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ZenZha
Sat Oct 25, 2003 5:44 pm
#9

I'm not trying to argue with you, but there's no hat that I know of that will hold a reinforced(combat) type mod.


If you know of one, please let me know. It would make me quite happy!



*Zen

Tal-N
Sat Oct 25, 2003 6:04 pm
#10

No, there is no reinforced. I was referring the maximum possible combination, as the swoop helm can have a synthetic cloth used in it and for combat perposes the bio-sensors would be a logical one to put into it. CH taming if it worked would also be handy in it.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

JanCarn
Sun Oct 26, 2003 1:08 am
#11

I have made a Tensile Resistance with +19 defense vs stunbut melee defense still at +4. I tried different combinations of resources but couldn't figure out a way to increase the melee defense.
Sumorex
Sun Oct 26, 2003 1:16 am
#12

The melee defense has always been much smaller than the stun defense. However, it nags at me that I got a +5 on melee defense before the patch.... but maybe I didn't.... 19/4 is the best I've done and thats 95% experimentation.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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mcdrex29
Sun Oct 26, 2003 1:51 am
#13

my highest has been 18 but tal is right if u can make something that gives a plus 13 for almost nothing and still charge 5k for it then well why bother making something good for 5k.
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