Bio Engineer Archive
Thread: About those BE changes
Its really nice to have a varity of creatures to craft.
BE creatures are for the most part useless. Except for a select few creatures (Rancor, Kaadu) ... the rest are useless. But even the Rancor does poorly against FS mobs .. not enough appropriate resist.
It would sure be nice to have the ability to craft a creature where a BE actually could enhance that creatures attributes (ie Resists, health, etc ... ) for the most part the experiementing impact is marginal and there is no impact to Resists.
Wouldnt it make more sense to allow BE's to have better healing abilities?
Maybe it would be better to be able to craft creatures that were distinct in some way ... low health/high damage, enhanced armor, extreme speed, high to-hit abilities ... etc ... as it is - most of the creatures are useless and still the run of the mill (ie. why even craft a spat??)
quote*
Its really nice to have a varity of creatures to craft.
BE creatures are for the most part useless. Except for a select few creatures (Rancor, Kaadu) ... the rest are useless. But even the Rancor does poorly against FS mobs .. not enough appropriate resist.
It would sure be nice to have the ability to craft a creature where a BE actually could enhance that creatures attributes (ie Resists, health, etc ... ) for the most part the experiementing impact is marginal and there is no impact to Resists.
Wouldnt it make more sense to allow BE's to have better healing abilities?
Maybe it would be better to be able to craft creatures that were distinct in some way ... low health/high damage, enhanced armor, extreme speed, high to-hit abilities ... etc ... as it is - most of the creatures are useless and still the run of the mill (ie. why even craft a spat??)
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GO AWAY CREATURE HANDLER WE DONT LIKE YOUR KIND HERE
I just thought of something. This will blow your mind.
Wouldnt it be cool if they made vehicles that people could ride? You could get into the vehicle and ride around and stuff. Maybe even run over mobs. Think roadkill would give exp? I wonder if you could harvest roadkill for resources! That would solve all our resource problems.
If they did that this game would rule! Well... maybe not.
All I can think of isthat you don't know about the changes coming up this month? Kinda silly to be complaining about something, that's only going to be this way for a week or 2 more?
I'm thinking this post was being sarcastic...all that stuff was in the patch notes. Of course, none of it works on TC at the moment, so I can see why we're tempted to keep asking for it...
As usual, our "top 5 issues" are that things that are supposed to work don't work...you wonder what the internal testers do all day.
--Insomnia
loomis001 wrote:quote*
Its really nice to have a varity of creatures to craft.
BE creatures are for the most part useless. Except for a select few creatures (Rancor, Kaadu) ... the rest are useless. But even the Rancor does poorly against FS mobs .. not enough appropriate resist.
It would sure be nice to have the ability to craft a creature where a BE actually could enhance that creatures attributes (ie Resists, health, etc ... ) for the most part the experiementing impact is marginal and there is no impact to Resists.
Wouldnt it make more sense to allow BE's to have better healing abilities?
Maybe it would be better to be able to craft creatures that were distinct in some way ... low health/high damage, enhanced armor, extreme speed, high to-hit abilities ... etc ... as it is - most of the creatures are useless and still the run of the mill (ie. why even craft a spat??)
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GO AWAY CREATURE HANDLER WE DONT LIKE YOUR KIND HERE
We don't want YOUR kind here either!!!
but but i a m the flavour of the month of course you wantme around