Bio Engineer Archive

Thread: About those BE changes

Razzar77
Wed Dec 03, 2003 3:32 pm
#1

Its really nice to have a varity of creatures to craft.


BE creatures are for the most part useless. Except for a select few creatures (Rancor, Kaadu) ... the rest are useless. But even the Rancor does poorly against FS mobs .. not enough appropriate resist.


It would sure be nice to have the ability to craft a creature where a BE actually could enhance that creatures attributes (ie Resists, health, etc ... ) for the most part the experiementing impact is marginal and there is no impact to Resists.


Wouldnt it make more sense to allow BE's to have better healing abilities?


Maybe it would be better to be able to craft creatures that were distinct in some way ... low health/high damage, enhanced armor, extreme speed, high to-hit abilities ... etc ... as it is - most of the creatures are useless and still the run of the mill (ie. why even craft a spat??)

Tal-N
Wed Dec 03, 2003 3:34 pm
#2

How can you make a topic about the new changes and yet completely fail to realise that the majority of what your saying is what the new system allows you to do theoretically?



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

StarBase
Wed Dec 03, 2003 3:36 pm
#3

All I can think of isthat you don't know about the changes coming up this month? Kinda silly to be complaining about something, that's only going to be this way for a week or 2 more?
loomis001
Wed Dec 03, 2003 5:52 pm
#4

THERE is no such change



Member of the inqusitor of the Imperial Navy, imperial dark jedi
loomis001
Wed Dec 03, 2003 5:54 pm
#5

quote*


Its really nice to have a varity of creatures to craft.


BE creatures are for the most part useless. Except for a select few creatures (Rancor, Kaadu) ... the rest are useless. But even the Rancor does poorly against FS mobs .. not enough appropriate resist.


It would sure be nice to have the ability to craft a creature where a BE actually could enhance that creatures attributes (ie Resists, health, etc ... ) for the most part the experiementing impact is marginal and there is no impact to Resists.


Wouldnt it make more sense to allow BE's to have better healing abilities?


Maybe it would be better to be able to craft creatures that were distinct in some way ... low health/high damage, enhanced armor, extreme speed, high to-hit abilities ... etc ... as it is - most of the creatures are useless and still the run of the mill (ie. why even craft a spat??)


-----------------------------------------------------------------------------------


GO AWAY CREATURE HANDLER WE DONT LIKE YOUR KIND HERE




Member of the inqusitor of the Imperial Navy, imperial dark jedi
Pathis
Wed Dec 03, 2003 6:00 pm
#6

I just thought of something. This will blow your mind.


Wouldnt it be cool if they made vehicles that people could ride? You could get into the vehicle and ride around and stuff. Maybe even run over mobs. Think roadkill would give exp? I wonder if you could harvest roadkill for resources! That would solve all our resource problems.



If they did that this game would rule! Well... maybe not.


InsomniaRado
Wed Dec 03, 2003 6:51 pm
#7


All I can think of isthat you don't know about the changes coming up this month? Kinda silly to be complaining about something, that's only going to be this way for a week or 2 more?


I'm thinking this post was being sarcastic...all that stuff was in the patch notes. Of course, none of it works on TC at the moment, so I can see why we're tempted to keep asking for it...


As usual, our "top 5 issues" are that things that are supposed to work don't work...you wonder what the internal testers do all day.


--Insomnia


ChefMasterJedi
Wed Dec 03, 2003 9:32 pm
#8



loomis001 wrote:

quote*

Its really nice to have a varity of creatures to craft.

BE creatures are for the most part useless. Except for a select few creatures (Rancor, Kaadu) ... the rest are useless. But even the Rancor does poorly against FS mobs .. not enough appropriate resist.

It would sure be nice to have the ability to craft a creature where a BE actually could enhance that creatures attributes (ie Resists, health, etc ... ) for the most part the experiementing impact is marginal and there is no impact to Resists.

Wouldnt it make more sense to allow BE's to have better healing abilities?

Maybe it would be better to be able to craft creatures that were distinct in some way ... low health/high damage, enhanced armor, extreme speed, high to-hit abilities ... etc ... as it is - most of the creatures are useless and still the run of the mill (ie. why even craft a spat??)

-----------------------------------------------------------------------------------

GO AWAY CREATURE HANDLER WE DONT LIKE YOUR KIND HERE






We don't want YOUR kind here either!!!



Xeivier Id'Yka
Master BE
Pistoleer 0/0/4/2
Ranger 0/0/3/0
loomis001
Wed Dec 03, 2003 10:11 pm
#9

but but i a m the flavour of the month of course you wantme around




Member of the inqusitor of the Imperial Navy, imperial dark jedi
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