Bio Engineer Archive
Thread: Will this cat remain valid when tamed?
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Akelan
Tue Feb 17, 2004 7:58 am
#1
I had an unusually great result last night, after a nasty string of 4 in a row level 11 gurrecks with 2500/2400/2300, some single-digit kinetic and energy resists, 40 or so damage and knockdown and Dizzy as specials, when I was trying for non-CH pets, then tossing together the junk at the bottom of the pack and making up a gurrcat to avoid waisting much of my good resources, to get a 3800/2500/1900 cat with 18% kinetic and 75 damage at level 10. I had also made several quite nice CL 35 - 40 cats with 11-12K health and 10's for action and mind, with good resists, armor and the desired dizzy/knockdown specials I was breeding for, only to lose them when I took a single DNA sample.
After all of that, this is what the final result of my "last try for tonight" combine:
Gurreck "Boxer" CL 20
Health: 11663
Action: 10281
Mind: 7217
Kinetic: 50%
Damage 290
Special 1: Knockdown
Special 2: Dizzy strike
Ranged: Yes
I am thinking with my current run of luck that this creature will trigger the "invalid stats" code and end up nerfed to 5/5/3, 100 damage and no specials or else get declared a level 50 pet.
If this is the case, I think it is nearly time to hang up being a bio-engineer however; the frustrations with the near-miss CL's, the critical fails on final pet combines that wipe the hours of work making top quality templates and the limitations placed after the fact on our creations just are adding up to too much aggrivation and not enough enjoyment lately.
LLan Farseeker
After all of that, this is what the final result of my "last try for tonight" combine:
Gurreck "Boxer" CL 20
Health: 11663
Action: 10281
Mind: 7217
Kinetic: 50%
Damage 290
Special 1: Knockdown
Special 2: Dizzy strike
Ranged: Yes
I am thinking with my current run of luck that this creature will trigger the "invalid stats" code and end up nerfed to 5/5/3, 100 damage and no specials or else get declared a level 50 pet.
If this is the case, I think it is nearly time to hang up being a bio-engineer however; the frustrations with the near-miss CL's, the critical fails on final pet combines that wipe the hours of work making top quality templates and the limitations placed after the fact on our creations just are adding up to too much aggrivation and not enough enjoyment lately.
LLan Farseeker
BM-Lion
Tue Feb 17, 2004 8:09 am
#2
If it is AR1 then it should remain valid for the time being, though I'd expect another good beating with the nerf bat before all is said and done. After that who knows. 
I've yet to have any of my new crop of pets be Invalid nor need to have the stats adjusted to be callable.
Agissar
Master BioEngineer
Prasthaa Agnii, Naboo
Tarquinas
I've yet to have any of my new crop of pets be Invalid nor need to have the stats adjusted to be callable.
Agissar
Master BioEngineer
Prasthaa Agnii, Naboo
Tarquinas
Akelan
Tue Feb 17, 2004 8:12 am
#3
No armor, this is a CL 20, and I hadn't been trying on this one to get close to the 500 fortitude; I have not heard of anything under CL 28 or so with light armor yet.
BM-Lion
Tue Feb 17, 2004 8:43 am
#4
We can regularly make CL20-25s with light armor and 60% kinetic. We've gotten as low as CL15 with armor. Right now they make nice display pieces. I cant see them not getting whacked. In your case.. without armor you should be ok. But this is just my opinion, noone knows for sure.
Agissar
Master BioEngineer
Prasthaa Agnii, Naboo
Tarquinas
Agissar
Master BioEngineer
Prasthaa Agnii, Naboo
Tarquinas
Wookiee_Cookie
Tue Feb 17, 2004 8:55 am
#5
That should be valid, I've made a few batches of CL15-18 pets with 60kin, 10kham, and 370dmg. They are legal so yours should. If you dropped the damage and action you could fit AR1 on that template too.
sygnin
Tue Feb 17, 2004 9:51 am
#6
Akelan wrote:
No armor, this is a CL 20, and I hadn't been trying on this one to get close to the 500 fortitude; I have not heard of anything under CL 28 or so with light armor yet.
I made a couple of L24 gurrecks with armor yesterday, and a Lvl 23 with armor today. Not sure how I did the lvl 23 (it was a mish mash of 2nd and 3rd gen clones).
The lvl 24s were made from resampled clones, made from webmaster and TMBL DNA. They have good KR but 4 vuls, so I think that's a fair tradeoff for armor.
The lvl 23 I'm not sure, if I recall it has only 1 vul, and strong poison & disease as SAs. Then again its such a complex freak of nature that that itself shoudl validate it! 
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