Bio Engineer Archive

Thread: Almost Master...Need a vendor though..

kchip187
Mon Feb 16, 2004 5:49 am
#1

Im on Eclipse server


I have 1 Skill point at the time of this posting. I have been dumping Medic skills as needed.


Currently I am : ( to my best recolection )


Scout 4,0,4,0

Marksman 4,0,0,0

Rifleman4,0,0,2

Medic 4,2,1,3

BE 3,3,4,3

CH 4,3,2,4


I cant dump Scout w/o loosing BE /CH... I Mastered Medic and was 1/2 to Medical proffessor ( wish I'd kept it know ).


So to Get a Vendor I need Artisian Business III ? Thats it ?



Any advise is appreciated...............
kchip187
Mon Feb 16, 2004 5:50 am
#2

Oh ?



How many Skill points does it take EXACTLY to get a Vendor ?


Eater-of-worlds
Mon Feb 16, 2004 6:56 am
#3

Im on my way to MBE too and need a vendor ass well. Currently im dumping medic skills as i gain in BE.

I saw in another post that in order to get an vendor you need to get buisness III but once you place the vendor you can drop artisan and still keep your vendor. Im gonna try it out next before moving on with my BE skills so pretty soon ill have the answer if its true or not.

I guess it takes 15+2+3+4=24 SP to get a vendor.



Tsibi Osvo
-"If it moves. Kill it. If it does'nt... make it move."
Master cannon fodder and MDK applier ultra
SSquirrel76
Mon Feb 16, 2004 8:06 am
#4

Yes you can but that is an exploit. They're not punishing for it as it's their own fault as far as I'm aware, but isn't it next publish that vendors will be very minimal in Artisan and you only get much space by having Merchant levels? You can count on not having that "gain a vendor then drop artisan and keep using it" for much longer.



Astu (Valcyn)





Osethme; Mistress Tailor, Mistress Swordswoman; Shop at 1313, -5249 Coronet, Corellia, Wanderhome
Brigid Lightningrider; Mistress Image Designer; Skystone, Tatooine, Test Center

my hubby's characters:
Fiado
Ykkin
Astu
Eater-of-worlds
Mon Feb 16, 2004 8:55 am
#5

Oh well.. guess ill keep artisan then. I hate the fact that i cant get exploration IV with my current template due to this . I only miss one measly SP so if i drop Master swordsman i can get it but still that +15 speed sure is nice in combat... Decisions, decisions *sigh*.

As long as i can keep... oh maybe 100-150 items in a vendor im satisfied.



Tsibi Osvo
-"If it moves. Kill it. If it does'nt... make it move."
Master cannon fodder and MDK applier ultra
DarthMarak
Mon Feb 16, 2004 9:05 am
#6

This really kinda sucks how you have to completely gimp yourself just to have a vendor. It's almost mandatory if you want business you have to have planetary advertising as well so now you have to get merchant as well.

I dunno why they insist on fluff professions like this. Why not allow ANYONE to have a vendor and if they insist on keeping merchant in at least let a regular person advertise on the map but for a much higher fee.
kchip187
Mon Feb 16, 2004 4:51 pm
#7

You mean to tell me all this time I have been dumping my pets in the Bazaar for 3000 , when I could have ground Business III - dumped it - kept vendor ..... and now that I have this knowledge - they are gonna yank it?



Shoots----------> self in head


flamingweasel55
Mon Feb 16, 2004 5:25 pm
#8

I am unfortunatley in the same boat. However, and please don't flame me on this guys....I heard a rumor that the Space Expansion would add 50 Skill Points. Now, I doubted it, but how else can existing characters become pilots? It wouldn't be fair to exclude them, and be pretty cruel to make them dump stuff. However there is no confirmation and like I said, it is only a rumor I heard.
Aneilym
Mon Feb 16, 2004 5:50 pm
#9

I'm a BE (4-2-4-2) and I use two vendors and i dont have any artisan. What I did was found a high level artisan, in this cast a master architect, and I rent them from her. She has a backpack set up in a merchant tent where one of the vendors are that only her and I have access to. I put the critters in there and send her an email as to the price I want and which vendor i would like them to go in. She then puts them in the vendor and adds 6% to my price. That's her cut. She then tips me credits whenever one sells and she has them listed on the planetary map under BE pets. It works great. I can keep the skill points freed up for other things. I am almost master BE and have some ranger to help my Be and some Novice Rifleman to defend myself as well as some medic for the same reasons.



To be or not to be a Jedi, that is the question!!!
SSquirrel76
Mon Feb 16, 2004 8:29 pm
#10

The system Aneilym described is EXACTLY the way the "fluff" class of Merchant is supposed to work. Interdependency folks. And it works quite well. Network already geez.



Astu (Valcyn)





Osethme; Mistress Tailor, Mistress Swordswoman; Shop at 1313, -5249 Coronet, Corellia, Wanderhome
Brigid Lightningrider; Mistress Image Designer; Skystone, Tatooine, Test Center

my hubby's characters:
Fiado
Ykkin
Astu
Eater-of-worlds
Tue Feb 17, 2004 1:34 pm
#11

I wish master merchants could rent you a vendor. I mean like he creates a vendor and then he adds my name to the list of possible owners and also sets a number of days and during that time, once the vendor is initialized, im the only one with access to that vendor.

Or how about two different maint. pool. A rent pool and a maint. pool. The merchant sets the rent rate/Hr and you have to pay both rent and maint. in order to keep the vendor alive.

Damn i would love that.



Tsibi Osvo
-"If it moves. Kill it. If it does'nt... make it move."
Master cannon fodder and MDK applier ultra
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