Bio Engineer Archive

Thread: Request to Bio Corespondent

Plageron
Fri May 21, 2004 9:41 pm
#1

Could you please...PLEASE pass on a request to have a box that displays the Creature level of someothing on the template during the crafting and after creation of the template.

I.e. the box would show 0 with no DNA used...as we plugged in DNA then the Box would show the most likely Level we would get at that time.

And then during the experimentation the level would fluctuate showing what experiemntation does to the level.

This way we could actually control the level of something.

Also tell them to put in info on the Creature Creation part of the Crafting screen a Minimum and Maximum Level of something....so that way we dont have to have a trillion loose sheets of paper around while we play, and then find out something was altered on the last patch.

And 3rd...pass on to the development team that if they intend to have minimu levels of something and maximum levels then they need to also have minimum stats and maximum stats.

And lastly tell the team to get rid of the that stupid DNA sampling level limit...there is already limits on the creature skins they dont need a limit on the DNA sampled.

It amkes no sense at all why the Bio-engineer has double or triple limits on everything yet a Droid Engineer and any other crafters do not.

Yeah I really like how the R3 droid I just got is more powerful then anything I have ever made for its level of 11...yeah 6000+HAMs has all crafting stations on it, an arae to carry 11 objects and can even aid my healing with its 110 level medicine skill and does over 200 damage per hit.

yeah so anywise...thats becasue they put limits on us, that are not needed.
Idiot limits in fact.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
Kevm
Fri May 21, 2004 11:13 pm
#2






Plageron wrote:

It amkes no sense at all why the Bio-engineer has double or triple limits on everything yet a Droid Engineer and any other crafters do not.






I'm sure the fact that every crafter is limited by the stats of the reasources being used hasn't occured to you. Why should DNA be any different?


Also, our top lists has had the CL situation on it for a long time already. As for the min max thing. We have a list of what the minimums are so I don't think a single peice of paper is all that hard to keep track of. AS for the max of any creature, CL 70 is the max for any usable pet.


You want the DNA sampling limit removed? why should a novice be able to sample as well as a Master? And what does Sampling level resictions have to do with limits on creature skins?

Message Edited by Kevm on 05-22-2004 01:14 AM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Kevie
Fri May 21, 2004 11:41 pm
#3

it makes no sense at all that you can't use a simple spell check........ at least spell correspondent correctly /rollseyes




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Kevm
Sat May 22, 2004 8:40 am
#4






Plageron wrote:
As for the DNA limitation we have a Certification System for Creature Levels already in existence and a DNA level limitation is redundent.





You're comparing the certification for pet levels with the DNA sampling levels? Something that existsin the CH profession compared to something that exists in the BE profession. And you're saying because of the pet level limitations, DNA sampling limitations are redundant????


WTH are you smoking? Two totally seperate things. Please explain to us lowly masses how these two are even remotely similar enough to even be compared. Then explain how the CL level limitation effects the DNA sampling limits.


Message Edited by Kevm on 05-22-2004 10:44 AM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
GMANHNC
Sat May 22, 2004 9:02 am
#5



Plageron wrote:
Could you please...PLEASE pass on a request to have a box that displays the Creature level of someothing on the template during the crafting and after creation of the template.

I.e. the box would show 0 with no DNA used...as we plugged in DNA then the Box would show the most likely Level we would get at that time.

And then during the experimentation the level would fluctuate showing what experiemntation does to the level.

This way we could actually control the level of something.




I am confused... You can't just put that on the DNA template because skin is also a factor... (Don't beleive me sample 10 Nuna's, make two templates, put one in a Razor Cat and one in a Rancor)

Also as they have mentioned it's non linear so it would be dificult to project the out come unless it decides before you do something, which really blows, because that would mean critical fails are decided upon. (I KNEW IT!)

I agree that maybe an estimate or something would be nice, but it's effected by skins too.



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
NancyJ
Sat May 22, 2004 9:36 am
#6



Kevm wrote:
WTH are you smoking? Two totally seperate things.



Brownie points to Kevm for use of my favorite phrase

As for the DNA sampling cap, as much as I would like more variety in high end combinations there is a good reason sampling is capped.
If there were no limit on DNA sampling and we could sample any creature in the game then CL 70 pets would be just out of whack as lower level pets.
We've already seen that pets tend to hit the limit of usefulness around CL 35 - where you can have everything you need for a PvE tank - 10K -12K HAM 60% Kinetic and Light Armour. If you say there is no sampling cap then I would say without a hard cap on creature stats, we would very probably be seeing 14k HAM, Medium Armour, Max resists CL 70 pets rampaging across the galaxy - granted there would probably be a huge increase in the number of MCH's around (no bad thing) but I dont really think this is in the dev's vision of the game.

What I do think we need is more creatures in the cl 60-75 range, there are only 8, and this includes the foul desecrator, gronda juggernaught and reclusive cavernspider queen.

I would also support the increase of the level cap on sampling deeds, nothing more frustrating than a cl 76 piece of furniture.




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Wulfgarin
Sat May 22, 2004 11:09 am
#7








GMANHNC wrote:


I am confused... You can't just put that on the DNA template because skin is also a factor... (Don't beleive me sample 10 Nuna's, make two templates, put one in a Razor Cat and one in a Rancor)

Also as they have mentioned it's non linear so it would be dificult to project the out come unless it decides before you do something, which really blows, because that would mean critical fails are decided upon. (I KNEW IT!)

I agree that maybe an estimate or something would be nice, but it's effected by skins too.






I may be misinformed but the only effect that skins have on final levels is if there is a minimum level a certain skin can obtain. In your example above the Razor cat would come out to about a level 4-5, but the Rancor will be a level 35. This is because the minimum level for Rancor skin is 35. However, if you took Mutant Rancor DNA and did the same experiment then both creatures would come out at the exact same level with exact same stats.Well the exact is assuming the DNA was exactly the same, which we know it wouldn't be, and that the experimentation came out exactly the same, which it never does. But, if you were able to use the template and create the razor cat, take a picture, then manage to use the same template and create the rancor... well you know what I mean.


If I am in error on this I would greatly like to be informed.


GMANHNC
Sat May 22, 2004 11:31 am
#8

I think you are right for high level pets, but most people are trying to make lower lvl pets with higher stats. I was just saying that the total CL is affected by the skin in the way of minimal levels. And yes you could use lower level skins. But I guess what I was really thinking is they aren't labeled either so lets say you make your template it tells you you made a level 24 pet, but you throw it into a high lvl skin... It's not level 24, see what I mean. (Yes we all know that, but someone new might not, and then all the newbie BE's whould be complaining abot that)

I think it should all be done at one time if it were to be done his way, you add the skin the 5 dna parts, the meat and flora, and do it all at once, this might help decrease critical fails too, since we have two shots at it currently.



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
Plageron
Sat May 22, 2004 12:46 pm
#9

Ah the children are still playing this game.
Thanks for the one star.

I see my points are still valid.

As for the DNA limitation we have a Certification System for Creature Levels already in existence and a DNA level limitation is redundent.

And please dont compare easily obtained materials with a higher stat limit to DNA its not even close to being the same.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
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