Bio Engineer Archive
Thread: To: NancyJ Subject:BE FAQ
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SomeUser
Mon May 24, 2004 4:25 pm
#1
Heyas NancyJ,
I see you're working on a new BE FAQ to sticky. Looks great so far.
I just want to suggest you add in some info in regard to our Tailor Tissue Cloths. More specifically, what goes where.
Even though this seems like a tailor issue, it is important for a BE to know.
Why?
Because our mods either go in syn cloth or reinforced fiber cloth
With Syn cloth you can stack the bonus to +25 in one piece of cloth
With Reinforced cloth you can only get one mod in per item of clothes... and the selection is quite limited...
It is useful to know these things when someone sends you a /tell with an order for tissue (non tailor) and they want to know what bonus they can get in what combos.
If nothing more it should be noted (following copy and pasted):
Synth Cloth Tissues:
- Enhanced Myoflex (givesmusician/dancer healing skill)
- Active Biosensors (giveswound/injury treatment)
- Active Tranquilizers (givestaming wild/vicious creatures)
Reinforced Fiberplast Tissues:
- Coagulant Agents (gives bleeding defence)
- Fear Release (gives warcry/intimidation bonus)
- Scent Neutralization (gives camouflage/maskscent bonus)
- Mimetic Circuitry (gives cover bonus)
- Tensile Resistance (gives melee/stun defence bonus)
Anyhow, I have a thread I copied and pasted to the BE forums from the Tailor forums (full version).
The link to the original poster is: Original link
The link to my post (copy of the above) to the BE forums is: What Goes Where
**Only the original poster should get credit if you choose to add this though. I did nothing but copy and paste**
Aynianu
Mon May 24, 2004 4:35 pm
#2
I cut/pasted this on here just now Voke
its a few threads down from here
SomeUser
Mon May 24, 2004 7:29 pm
#3
Aynianu wrote:
I cut/pasted this on here just now Voke![]()
its a few threads down from here
Woot
I should learn to read before I post
Plageron
Mon May 24, 2004 8:54 pm
#4
Actually its funny, but when I got my Scent mask Clothing made for me.
A master Tailor told me she could put only one component into the Item unless the component was a Factory made Item.
So I have not been to a Tailor in a While...but if this is true then that means that you can put more of the re-inforcing stuff into cloths.
In my case I have a shirt(cant recall the type), some cammo pants, a gunmans duster and a bandolier that gives me masked scent increases.
So anywise like I said....I was told if I wanted a bigger stat bonus on any of those I had to have factory made items. Then I could get the bonus of two Masked scent items, not just one per clothing piece.
A master Tailor told me she could put only one component into the Item unless the component was a Factory made Item.
So I have not been to a Tailor in a While...but if this is true then that means that you can put more of the re-inforcing stuff into cloths.
In my case I have a shirt(cant recall the type), some cammo pants, a gunmans duster and a bandolier that gives me masked scent increases.
So anywise like I said....I was told if I wanted a bigger stat bonus on any of those I had to have factory made items. Then I could get the bonus of two Masked scent items, not just one per clothing piece.
NancyJ
Mon May 24, 2004 8:57 pm
#5
FWIW yes you can put more than one tissue into a an rfp item, but because of the factory made items being used in the same slot you still only get 1 bonus.
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