Bio Engineer Archive
Thread: Any BE's add Master Force Crafting to their template?
therealrosh wrote:I did, and do I ever get a lot more amazing sucesses, however, I cannot craft in an experiment town,
I'm confused. It won't let you craft or experiment in a research center city?
Just the assembly line would be only 4 points, there are no additional bonuses or skill point costs for the master boxes IIRC
NancyJ wrote:
Master Crafting is 16 skill points.
Just the assembly line would be only 4 points, there are no additional bonuses or skill point costs for the master boxes IIRC
Oh, and you need novice Artisan to get there so tack on another 15 skpts.
I'm confused. It won't let you craft or experiment in a research center city?
Well, apparently if you have an "amazing success", it may actually increase the final "max" result in some cases. That plus you may save yourself some grief with critical failures during pet crafting. And that would be nice to have. But as skill point strapped as I am, I look at possible things I could give up that would free up 4 skill points to use for that, and it doesn't seem like an equitable trade by any means. I'm certainly better off using those 4 skill points in non-FS related areas it seems to me.
Also, don't forget that you can "buy" this ability at no skill point cost simply by buying P. Cake. In general, I've found that when you're able to "buy" abilities with credits, you're better off doing that and using your skill points for abilities that cannot be bought.
Subversive99 wrote:
What's the point, if your final result is still capped out at the same amount? What do I care if I have 4 experimentation points left over, or 1? I don't get how that is useful.
Message Edited by ArthurDentOnBria on 10-06-2004 12:12 PM