Bio Engineer Archive
Thread: pet stims price question
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Ackew
Wed Oct 06, 2004 10:36 am
#1
I just made some 730/32 pet stim A's and was wondering how much i should charge for them I'm thinking maybe 2 to 3k each what do you guys/gals think ?
ArthurDentOnBria
Wed Oct 06, 2004 11:10 am
#2
charges x power / 10 is a very commonly used formula. Start with that, and then tweak it to suite your situation.
GMANHNC
Wed Oct 06, 2004 4:44 pm
#3
Why use the vendor for low price items, much more exposure on bazar... 3-4k should do nicely.
Llandros
Thu Oct 07, 2004 12:26 am
#4
personally i charge
10x(cost/4)
my reason for this is as follows
ive got a deal with a merchant to run a vendor for me (his skill points not mine) and suggest that he gets 20% of all sales fomr the vnedor to cover his costs and give him a decent profit (he suggested 10% btw the 20% is my idea)
my formuls for calculating price basicalyl means my costs are 40% of the final price, my profits are also 405 of the fial price and th emerhcnats profits are 20% i fele my prices are still reasonable (i get some of my resources via the same merhcant for very nice prices) cover the effort ive put into making the sitms and give me a reaosnalbe profit
a,mt i onyl make pet sitms a's though
wnhe i finish be and make some of the higher end meds and tissues prices (tissues ill price based on the going rate for the product) but anytihng that uses fish/eggs etc that ive gatherd myslef is gonna be priced fairly high cause the fishing interfce in this gmae drives me nuts and gathering eggs takes forever
Llandros
Thu Oct 07, 2004 5:41 am
#5
i use a vendor for a very ismple reason, crated pet sims sell better than singles (altouhgh i have singels on the vendor as well), and if youve got med available at the same time as pets wnhe they buy a new pet they might just sotkc up on meds while thier there
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