Bio Engineer Archive
Thread: CL23-24 Recipe for triplets
While I had some guidelines on getting the specials I wanted, I never had specific recipies for a full pet. My preference was also for more well-rounded creatures rather than kinetic-only low-CL pets.
Raptor725 wrote:
i have a good formula for makeing LV10 pets with some killer stats but each time i take dna from the 2nd gen clone it ends up at lv 20-22 but it has 10k health , 7-6k action, and 3k mind with 60k in and light armor
i would share the formula but its kinda of a sercet but i can say this talus is my home planet.......lets say i only have to leave for Merek harvester dna and corrilla for worker butterfly DNA
lol well considering thats 3 or 4of your slots right there it doesnt leave much for Talusian DNA in the mix =)
and sounds like you're hitting the old fort 500 problem - if you experiment your fortitude over 500, you'll get AR1 and the CL will shoot up over 20. Watch your fortitude as you're experimenting physique point by point - as soon as you get over 400, stop experimenting, to be safe. The same pet without AR1 might fall in the CL10 range. If you can do it with stun and intim specials, though, that level 22'd be a great triplet pet for CHs.
lol yea i found that out, my formula is more for LV10 pets i seem to hit it each time np with some killer stats, its to make them a CH team pets i have to sample my lv 10 killer and use harvester dna to make it have the light armor and 60kin.. and as far as getting stun and intimataino is no prob most petsi make come out with blinding and stun strike or intim and dizzy nice teams if you ask me
droid327 wrote:
Raptor725 wrote:
i have a good formula for makeing LV10 pets with some killer stats but each time i take dna from the 2nd gen clone it ends up at lv 20-22 but it has 10k health , 7-6k action, and 3k mind with 60k in and light armor
i would share the formula but its kinda of a sercet but i can say this talus is my home planet.......lets say i only have to leave for Merek harvester dna and corrilla for worker butterfly DNA
lol well considering thats 3 or 4of your slots right there it doesnt leave much for Talusian DNA in the mix =)
and sounds like you're hitting the old fort 500 problem - if you experiment your fortitude over 500, you'll get AR1 and the CL will shoot up over 20. Watch your fortitude as you're experimenting physique point by point - as soon as you get over 400, stop experimenting, to be safe. The same pet without AR1 might fall in the CL10 range. If you can do it with stun and intim specials, though, that level 22'd be a great triplet pet for CHs.
Kevie wrote:
i will say that these pets sell very well.... however they're only good for grinding experience, and not good against any mob with any ranged attack since most aren't kinetic
the trick honestly is just getting the original combine with a level in the low teens, and whatever specials you want, a decent kinetic and all but energy/stun vulnerable
dashers work very well for these types of templates actually
I totally agree Kevie. This is an excellent grinding pet...and ifa Master CH plans to use this as a triplet combo...they also plan tohunt "creatures" only. This pet has no business taking on anything other than Kinetic/Melee type damage. Pitting a creature, like this, against even the weaker mobof ranged NPC's, is a gross miscalculation of their pets abilities.
Getting a creature toattain armor at CL19 is something I have never been able to do. It's one of the many challenges I still battle. /thinks to self ... ... Maybe if I try going to confession first, then going to a research city.....hmmm.