Bio Engineer Archive

Thread: BE/Chef character

Steweygrrr
Mon Oct 25, 2004 3:39 am
#1

I just got meself a second account and have decided to go for a BE/chef template with a little merchant thrown in. I got to grinding yesterday and realised the enormity of the task ahead of me (what with all the resources I'll need for both profs) and I was thinking, do I need all of those components that I can make?


I'm going to be making creature petsas well as tissuesbut what I want to know is what are the most commontissues I should be making and selling in addition to my PVE and PVP foods?



_________________________________________________________________
IGN Sreci Lightwave - Master Shipwright, Rifleman wannabe and Rebel Pilot extraordinaire
IGN: Aneva Ri-o - TKA in Training, Weaponsmith to be, Master Heartbreaker

See the wonder that is egb/'''ghhnm;/ FEAR IT'S POWER
http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=16785&page=1
Zadokk
Mon Oct 25, 2004 4:42 am
#2

Read the FAQ, I wrote it all there.


BSNs will tend to be your greatest creation, followed by INNs and MNSs.
Steweygrrr
Mon Oct 25, 2004 8:22 am
#3

Thanks much, that FAQ is majorly useful



_________________________________________________________________
IGN Sreci Lightwave - Master Shipwright, Rifleman wannabe and Rebel Pilot extraordinaire
IGN: Aneva Ri-o - TKA in Training, Weaponsmith to be, Master Heartbreaker

See the wonder that is egb/'''ghhnm;/ FEAR IT'S POWER
http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=16785&page=1
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