Bio Engineer Archive

Thread: Twins?

IForgotMyName
Sat Oct 23, 2004 5:45 pm
#1

OK I'm looking for some twins, what's some stats I could come up with them? Over 9k with nice resists? Can anyone give me an idea?



*edited by admin*
IForgotMyName
Sun Oct 24, 2004 10:26 am
#2

Meh I'm not intrested in tanks, I want a well rounded pet for PVP.



*edited by admin*
Zadokk
Sun Oct 24, 2004 10:39 am
#3






IForgotMyName wrote:

Meh I'm not intrested in tanks, I want a well rounded pet for PVP.






Pets are crap in pvp, i wouldn't bother with them until the CB.
IForgotMyName
Sun Oct 24, 2004 11:28 am
#4

It's unbuffed RP PVP so no poisions diseases or ub3r weapons. So anyone got any ideas?



*edited by admin*
Kryxal
Sun Oct 24, 2004 12:17 pm
#5

Well, I made a pair of pets at CL 29 today, light armour, 60% kinetic, 11k/8k/6.5k HAM or so, 270 and 300 damage, oh, and strong poison and intimidate for specials. It was a straightforward 2nd-gen pet, 1st gen was MH-VD-Bol-Piket Longhorn-Horned Voritor Lizard (I had some on-hand and wanted the special) all VHQ. The first time, I think I wasn't so careful about sample quality, and the specials didn't stick, I ended up with Blind. I forget the experimentation done. 2nd gen was just MH-MH-Alpha Bolma (it was handy and the specials couldn't be much of a problem)-1st-1st. This seems to work well enough for me, especially if the person wants a tank for ranged fire or some such. Any comments on this?



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Zadokk
Mon Oct 25, 2004 12:19 am
#6

You can use merek's death head in the mental / aggression slot and get strong poison/disease as specials - although disease would probably better replaced with an intimidation special. Most high level creatures on Endor have poison, but you can also use gaping spider recluses / queens / hunters from dath to get that poison special.
BulgertheHutt
Mon Oct 25, 2004 10:48 am
#7

A basic rule of thumb seems to be:


1st Generation: stick a sample with fortitudeover 600 and the high resists you want (eg, Bark Mite Burrower Queen, Merek Harvester, Slinking Voritor Hunter, Mantigrue Screecher maybe)in the first two slots and three samples with the same specials stacking and fortitude around 315 in the next three slots.


Max physique and throw a couple points at aggression and maybe 1 at prowess.


This will give you a pet with CL in the mid-40s. Get three samples.


2nd Generation: MH-MH-Gen1-Gen1-Gen1,max physique and a couple points at aggressionshould give you a high 11K health high resist AR1 pet CL 34-35, depending on how wisely you select your samples. There's always the risk your fortitude will fall under 500, for example.


ArthurDentOnBria
Mon Oct 25, 2004 11:23 am
#8






BulgertheHutt wrote:

three samples with the same specials stacking and fortitude around 315 in the next three slots.






You can get a lot "finer" control over your pet by just using a VHQ sample containing the specials you want in agression, then use mental and psych for other things. For example, whether or not you want a ranged attack, or inserting vulnerabilities, or beefing up resists, or fine tuning the dps by changing the "to-hit" of the creature. Stuff like that. It's very rare for me that it just so happens that the "special donor" dna has the other properties that I want that are appropriate for those other two slots.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Mon Oct 25, 2004 4:02 pm
#9

Yes I am. But the "to-hit" statistic scales pretty closely with CL in wild creatures, so it plays a very big role in the CL of the creature you make as well. So say your goal is to make a "tank" that has strong poison and strong disease specials. Well, if you puta merek death's head sample in mental, even if you don't experiment any there, you'll probably wind up with a "to-hit" that is like .4 or so, which means your CL will skyrocket, and you'll have to do several more generations to get that back down to a more "tank-like" level of .20-.25 or so where you probably want it. So instead of doing that, you might want to take a "short cut" andjust use one MDH sample (a VHQ one, in aggression) and then put something pretty weak in mental, so that your "to-hit" will be low, and it will lower that CL without hurting your HAM too much. That's just an example, and of course sometimes your goal is just the opposite of that.



BulgertheHutt wrote:




But, you're speaking of subtleties I hadn't noticed before with "fine tuning the dps by changing the to-hit of the creature." Are you talking about inserting high intelligect/cleverness samples? I'll have to play around with some of the grab-bag of CL40-50 samples I'd use in these slots to see whathappens.







Message Edited by ArthurDentOnBria on 10-25-2004 04:06 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


BulgertheHutt
Tue Oct 26, 2004 12:26 am
#10






BulgertheHutt wrote:

three samples with the same specials stacking and fortitude around 315 in the next three slots.







You can get a lot "finer" control over your pet by just using a VHQ sample containing the specials you want in agression, then use mental and psych for other things. For example, whether or not you want a ranged attack, or inserting vulnerabilities, or beefing up resists, or fine tuning the dps by changing the "to-hit" of the creature. Stuff like that. It's very rare for me that it just so happens that the "special donor" dna has the other properties that I want that are appropriate for those other two slots.


>>I figuredfor convenience sake in this particular pet that it's easier to stack samples either from the same creature or similar creatures. The priorities with this pet are light armor, then resists, then specials, and the light armor can be touch and go so I wouldn't want wide variations in the fortitude of the samples. I also don't get perfect control with the method you list--as often as not I wind up with a negated special slot if there's a radical difference in "CL," spoken broadly, between the aggression sample and the other two.


But, you're speaking of subtleties I hadn't noticed before with "fine tuning the dps by changing the to-hit of the creature." Are you talking about inserting high intelligect/cleverness samples? I'll have to play around with some of the grab-bag of CL40-50 samples I'd use in these slots to see whathappens.

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