Bio Engineer Archive

Thread: Very high level pets

Hylidex
Wed Dec 01, 2004 3:39 pm
#1

I frequently have requests like this:


Level 70 gurreck with two good specials, armor, 60% kinetic and energy resistance, to hit > 0.5, attack speed < 2.0, 580+ damage and 13K HAM.


I have never been able to achieve it, even though I have tried now for close to a year. Obviously the kinetic and energy resistances are excessive, but it seems that high 50's should be possible. Several times I have come close on multigenerational clones, but always got CONSISTENT failures on the final generation killing one or more stat.


Has anyone been able to reliably produce something very close to that? Even more to the point, would anyone like to share a secret or two?


It seems that a year ago, when everyone was trying to figure out how the system worked, there was quite a bit of sharing, but when the grinders started popping up, we all brought our cards closer to the chest. I suppose that was reasonable, since the temporary grinders undercut us on virtually everything.


I nearly quit after the validity check, and I stopped experimenting for a while. Afterwards, it seemed that everything had changed. I still regarded very high HAM non-CH pets as exploits, especially after being accused of cheating by my customers who received invalid pets. Now it looks like non-CH pets with far better HAM than the typical 3/2/1 max have resurfaced and are being considered legal.


That aside, is anyone left who is willing to share quality information about how to create the "perfect" pets?



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Tytan
Wed Dec 01, 2004 4:13 pm
#2


The closest I can think of would be to collect 5 DNAs from this lady. The only thing is that you cannot get both specials to stick and one remaining special isn't too useful.

Message Edited by Tytan on 12-01-2004 03:15 PM



= Nyter:Genetics =
= 6228, -4316 =
= Edoras =
= Moenia, Naboo =


ArthurDentOnBria
Wed Dec 01, 2004 4:42 pm
#3



I posted my best "kinetic n energy" CL 70ish combo a while back, here is a link to it:


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=61409


Scroll down to like the 10th message in the thread or so.


But when people ask me about "custom" CL 70 critters I always refuse. The dna is so hard to come by for me, that I have to stick to well known, tried and true formulas that they can either accept or not accept. It's only when I'm feeling particularly adventuresome and don't have a customer order hanging over my head that I try new MR combines.

Message Edited by ArthurDentOnBria on 12-01-2004 03:44 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Hylidex
Thu Dec 02, 2004 8:07 am
#4

I really appreciate the two responses. I actually wrote a reply once, but apparently took too long and this board TIMED ME OUT. I was forced to log in again, and the message went to never-never land with no way to recover. I hope you will forgive a less-well composed, hurried message in replacement. Copy and paste works, and I could compose on Notepad and paste here, but I shouldn't have to do it to write a message of this sort.


The lady has very good DNA. I took a week once with a groupin her lair, and finally reached her without getting her killed in the process. I managed to get one above average sample, and she flipped on her back and curled her legs. I do have the patience to get five samples, but I'm sure my group doesn't. I barely escaped lynching last time.


I missed the thread you mentioned Arthur, and I thank you for directing me to it. However, the lack of specials is a little worrisome. Otherwise, those look like fantastic pets. I may try that combine anyway, if for no other reason than to have first-generation samples with good resists and damage.


In keeping with the open spirit of this thread, I'll add my own best result:


Gen 1: YMPW-MR-BMBQ-MR-MDH

Gen 2: Gen 1-MR-BMBQ-MR-Gen 1


Both generations receive one experimentation point in M and A, and two in all else.


My highest HAM result was:

CL 69 Gurreck, 13404/13315/11879 with light armor

AS 2.03/TH 0.58/570-580, Strong Disease and Ranged

43% Kin and Ene, 26% Heat and Elec, 24% Stun, 14% Cold, 5% Acid, Blast vuln.


Most with this process ended up with Strong Poison, Strong Disease. These are not great specials, but they are at least satisfying to my customer. Oddly, every time I have tried this combination, I get a failure in the second generation experiment. I don't really need the ranged, but it comes from the BMBQ.


Honestly, except for the specials and attack speed, I think that is a fairly decent pet. I would be able to live with the attack speed (most came out 1.98), but really need two high-level specials. I'd love blind and intimidate or intimidate and dizzy or intimidate and strong poison, but don't think I can get them without losing damage...or can I?


Other ideas, anyone?



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
PlainWhiteSocks
Thu Dec 02, 2004 10:28 am
#5

Thoughts.

The singingmountain clan rancor has intimidate as SP2. If you put in a VHQ sample in phsych then it should come through with an AAQ sample of something else in agression. With the YMPW in agression this would put crippling strike in SP1. Not a bad combo. Using this combo the resists shouldn't suffer too much. Kin/engy should still be respectable and close to what you already have. Downside is you'll lose quite a bit off damage this way. Maybe you could make it up by having damage 550+ before you put in the specials. Depending on how much time you want to spend you can get multi gen samples with damage up around 620. With all the multi gen stuff I'd be a little worried that the CL would drop to less than 65. Maybe shoot for CL72 before going for the final template. This could turn into a hefty time burning project. MR with damage > 750. BMBQ with damage > 600. SMCR and YMPW samples with mid 500's damage. And everything with as high a HAM as possible. Just getting the base samples could take a week. With more time to burn you could add in some of that nice Cavern spider queen dna. Would help resists and HAM.



Corbis
Kauri
Ex-Master Bio-Engineer
ArthurDentOnBria
Thu Dec 02, 2004 10:38 am
#6





If you use AA MR in aggression, and VHQ BMBQ in mind, you stand a decent chance of getting stun/dizzy.


But I dunno, I always take flack over the lack of 2 desirable specials in my CL 70's, but there really isn't much of an alternative. The only creatures we can sample (aside from the extremely rare ones)that will give you a reasonable amount of damage are: mutant rancor, merek death's head, vexed voritor. All of those have unattractive specials, and the merek and the voritor have terrible resists across the board. So your alternatives are:


1) Get the extremely rare dna like spider queen

2) Do a multi-generational project using MR in both the 1st and 2nd generation (owch)

3) Try to get specials to stick from slots other than aggression

4) live with really bad damage

5) live with a high probability of getting only a "dizzy" special


Personally I don't think #4 is a good tradeoff. I've seen a lot of CL 70 combines where people put MCC dna or similar in aggression and wind up with a 450ish damage creature and that just doesn't cut it for me. If you have master scout and/or ranger, #2 might be a good choice, but for those of us that don't, it's very impractical. Odds are very high that you'll get either 0 or 1 samples off that 1st gen creature, and even if you get more, it may very well be all for naught unless one of the samples you get is a VHQ sample (thus guaranteeing the specials which was the whole point of doing that 1st gen). So after a couple attempts at such a project, you stand a pretty good chance of finding yourself playing WoW the next day, lol.

Message Edited by ArthurDentOnBria on 12-02-2004 09:45 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Castillo
Thu Dec 02, 2004 2:38 pm
#7

Its a shame you are not on Kauri, I have 14 pieces of RCSQ DNA thats been stuck in my backpack for about 8 months now. My account is closing soon and was looking to give some stuff away...


Earlier this year I must have spent many weeks sampling the RCSQ and attempting to make a straight copy. After 4 critical fails (at either the dna or final combine stage), numerous clones ranging from CL72-79 I finally managed to get a CL70. Obvioulsy a straight copy but minus the area special:


H - 11699

A - 9509

M -9760


spd = 1.99

to hit = 0.58

DMG = 590-600


For comparison, a CL78 one came out like this:



H - 13009

A -12597

M -12471


spd = 1.99

to hit = 0.63

DMG = 630-640


A CL72 one:



H - 12238

A - 10550

M -10245


spd = 2.09

to hit = 0.58

DMG = 580-590
droid327
Thu Dec 02, 2004 6:02 pm
#8

*contemplates spending the 30 bucks to move my BE to Kauri*...man thats some juicy DNA, you spent a lot of time experimenting with a very arcane set of genes, congrats....ouch about the CL75+ combines, thats always a pain ><


and the holy grail pet is an impracticality.....as was stated before, the only way to get damage that high is to sacrifice specials, since they're both dependent on slot 5 and theres no samplable critters that fulfill both roles.


You're probably better off trying to get a twin-level pet with that high damage range to come through, then pair it with a twin level tank with intim/stun, AR1 60% kin and crappy damage. Best of both worlds kinda deal there. You can sacrifice resists and armor and the specials to bring the CL down, as long as your CH skills are leet enough to make sure your megadamage pet never takes the blows for long.


I'd suggest something like MDH/MH/CBD/?/MDH.....you'll get the awesome damage and strong poison/disease, which may or may not be fixed/denerfed in the future, but are the only current truly "offensive" pet specials. The ? slot would be something to introduce kinetic vulnerability....maybe Skreeg Warrior Elite? I have that combo yielding 500 max damage after experimentwith AR1 and only negligble kin blast cold resists.....some second-genning or refining of the recipe would have to be done but its a start =)



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
BulgertheHutt
Thu Dec 02, 2004 10:39 pm
#9






ArthurDentOnBria wrote:





So your alternatives are:


1) Get the extremely rare dna like spider queen

2) Do a multi-generational project using MR in both the 1st and 2nd generation (owch)

3) Try to get specials to stick from slots other than aggression

4) live with really bad damage

5) live with a high probability of getting only a "dizzy" special


Message Edited by ArthurDentOnBria on 12-02-2004 09:45 AM




I made my first CL 70 last night along the lines of #5:


Mutant Rancor-MR-frenzied graul-frenzied graul-MR


2 points in aggression, 1 in phys (I think that maxed it...), 1 in prowess, 3 in psych


13656/11196/10012
AR1
Kin 46
En 57
blst 7
heat&cold 59
elec 83
acid&stun 24

1.99/.43/580-590
dizzy


Don't know if that to-hit is too low for level, and naturally dizzy isn't a terribly useful special vs. creatures. I'd tried a combine earlier that I had hoped to use in a second gen--YMPW-YMPW-MR-frenzied graul-MR intended to faff the heat/cold/electricity resists, but the damage wasn't up to snuff. It wound up in a template that didn't even break 500 fortitude. Such is the cost of science.




Hylidex
Fri Dec 03, 2004 1:21 am
#10

I'm getting really sick of composing messages then getting kicked to the login screen with no way to recover the message, so, after losing it once,I'm breaking this one in half.


Here is my idea of the holy grail of full-function, anti-creature pets:


Level 70 Cat


Health 13,500, Action 13,500, Mind 12,000 Light Armor

Attack Speed: 1.98, To hit: 0.59, Damage: 580-590

Intimidate, Any other high-level special, no ranged

55% Kinetic, 55% Energy resistance, +/- stun, all others vulnerable.


I like gurrcat personally, because it is small and seems to be able to keep up with a vehicle reasonably well. I think with lack of ranged and the vulnerabilities, something close to this should be theoretically obtainable at that level. In practice, our sampling limitations may make anything close impossible.


So how close can we come? Does anyone really want the frustration of trying? What should the other special be?



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Hylidex
Fri Dec 03, 2004 1:28 am
#11






ArthurDentOnBria wrote:





If you use AA MR in aggression, and VHQ BMBQ in mind, you stand a decent chance of getting stun/dizzy.


But I dunno, I always take flack over the lack of 2 desirable specials in my CL 70's, but there really isn't much of an alternative. The only creatures we can sample (aside from the extremely rare ones)that will give you a reasonable amount of damage are: mutant rancor, merek death's head, vexed voritor. All of those have unattractive specials, and the merek and the voritor have terrible resists across the board. So your alternatives are:


1) Get the extremely rare dna like spider queen

2) Do a multi-generational project using MR in both the 1st and 2nd generation (owch)

3) Try to get specials to stick from slots other than aggression

4) live with really bad damage

5) live with a high probability of getting only a "dizzy" special


Personally I don't think #4 is a good tradeoff. I've seen a lot of CL 70 combines where people put MCC dna or similar in aggression and wind up with a 450ish damage creature and that just doesn't cut it for me. If you have master scout and/or ranger, #2 might be a good choice, but for those of us that don't, it's very impractical. Odds are very high that you'll get either 0 or 1 samples off that 1st gen creature, and even if you get more, it may very well be all for naught unless one of the samples you get is a VHQ sample (thus guaranteeing the specials which was the whole point of doing that 1st gen). So after a couple attempts at such a project, you stand a pretty good chance of finding yourself playing WoW the next day, lol.


Message Edited by ArthurDentOnBria on 12-02-2004 09:45 AM






Of your choices, option #4 can be rephrased, "give it up." Option #3 is highly unreliable. Option #5 is almost what I have already.


Option #2 is what I'm doing. Four VHQ or HQ mutant rancor samples have gone into each of these multigeneration clones. That's a lot of "You have been slain by a mutant rancor" messages.


Option #1 is still on the table. My excursions into the spider cult cave were unbelievably frustrating. The highlight of frustration came once when we carefully worked our waydown to the spiders at the bottom, and a couple of TK's intruded and killed them. At the end of that week, with only one AA sample to show for it, I wondered if my guild might be considering a secret ballot to kick me out. (If it is unanimous, can it be secret?) I didn't have the heart to tell them it went into a level 76 clone that I couldn't even resample. We also spent several evenings hunting for malignant squills. I have forgotten now why I wanted them. I still have never seen one.






Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
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