Bio Engineer Archive
Thread: Very high level pets
The closest I can think of would be to collect 5 DNAs from this lady. The only thing is that you cannot get both specials to stick and one remaining special isn't too useful.
Message Edited by Tytan on 12-01-2004 03:15 PM
Message Edited by ArthurDentOnBria on 12-01-2004 03:44 PM
The singingmountain clan rancor has intimidate as SP2. If you put in a VHQ sample in phsych then it should come through with an AAQ sample of something else in agression. With the YMPW in agression this would put crippling strike in SP1. Not a bad combo. Using this combo the resists shouldn't suffer too much. Kin/engy should still be respectable and close to what you already have. Downside is you'll lose quite a bit off damage this way. Maybe you could make it up by having damage 550+ before you put in the specials. Depending on how much time you want to spend you can get multi gen samples with damage up around 620. With all the multi gen stuff I'd be a little worried that the CL would drop to less than 65. Maybe shoot for CL72 before going for the final template. This could turn into a hefty time burning project. MR with damage > 750. BMBQ with damage > 600. SMCR and YMPW samples with mid 500's damage. And everything with as high a HAM as possible. Just getting the base samples could take a week. With more time to burn you could add in some of that nice Cavern spider queen dna. Would help resists and HAM.
Message Edited by ArthurDentOnBria on 12-02-2004 09:45 AM
ArthurDentOnBria wrote:
So your alternatives are:
1) Get the extremely rare dna like spider queen
2) Do a multi-generational project using MR in both the 1st and 2nd generation (owch)
3) Try to get specials to stick from slots other than aggression
4) live with really bad damage
5) live with a high probability of getting only a "dizzy" special
Message Edited by ArthurDentOnBria on 12-02-2004 09:45 AM
I made my first CL 70 last night along the lines of #5:
Mutant Rancor-MR-frenzied graul-frenzied graul-MR
2 points in aggression, 1 in phys (I think that maxed it...), 1 in prowess, 3 in psych
13656/11196/10012
AR1
Kin 46
En 57
blst 7
heat&cold 59
elec 83
acid&stun 24
1.99/.43/580-590
dizzy
Don't know if that to-hit is too low for level, and naturally dizzy isn't a terribly useful special vs. creatures. I'd tried a combine earlier that I had hoped to use in a second gen--YMPW-YMPW-MR-frenzied graul-MR intended to faff the heat/cold/electricity resists, but the damage wasn't up to snuff. It wound up in a template that didn't even break 500 fortitude. Such is the cost of science.
ArthurDentOnBria wrote:
If you use AA MR in aggression, and VHQ BMBQ in mind, you stand a decent chance of getting stun/dizzy.
But I dunno, I always take flack over the lack of 2 desirable specials in my CL 70's, but there really isn't much of an alternative. The only creatures we can sample (aside from the extremely rare ones)that will give you a reasonable amount of damage are: mutant rancor, merek death's head, vexed voritor. All of those have unattractive specials, and the merek and the voritor have terrible resists across the board. So your alternatives are:
1) Get the extremely rare dna like spider queen
2) Do a multi-generational project using MR in both the 1st and 2nd generation (owch)
3) Try to get specials to stick from slots other than aggression
4) live with really bad damage
5) live with a high probability of getting only a "dizzy" special
Personally I don't think #4 is a good tradeoff. I've seen a lot of CL 70 combines where people put MCC dna or similar in aggression and wind up with a 450ish damage creature and that just doesn't cut it for me. If you have master scout and/or ranger, #2 might be a good choice, but for those of us that don't, it's very impractical. Odds are very high that you'll get either 0 or 1 samples off that 1st gen creature, and even if you get more, it may very well be all for naught unless one of the samples you get is a VHQ sample (thus guaranteeing the specials which was the whole point of doing that 1st gen). So after a couple attempts at such a project, you stand a pretty good chance of finding yourself playing WoW the next day, lol.
Message Edited by ArthurDentOnBria on 12-02-2004 09:45 AM
Of your choices, option #4 can be rephrased, "give it up." Option #3 is highly unreliable. Option #5 is almost what I have already.
Option #2 is what I'm doing. Four VHQ or HQ mutant rancor samples have gone into each of these multigeneration clones. That's a lot of "You have been slain by a mutant rancor" messages.
Option #1 is still on the table. My excursions into the spider cult cave were unbelievably frustrating. The highlight of frustration came once when we carefully worked our waydown to the spiders at the bottom, and a couple of TK's intruded and killed them. At the end of that week, with only one AA sample to show for it, I wondered if my guild might be considering a secret ballot to kick me out. (If it is unanimous, can it be secret?) I didn't have the heart to tell them it went into a level 76 clone that I couldn't even resample. We also spent several evenings hunting for malignant squills. I have forgotten now why I wanted them. I still have never seen one.