Bio Engineer Archive

Thread: Initial Assembly stats & emperimental limits

OfficerDibble
Sun Jul 31, 2005 4:33 am
#1

I'm not presenting anything new here, but recent posts have made me realise that there is a little piece of information here that is not often commented on, but could do with some clarification, and some may find it useful.



Most of us know that if we choose DNA with high enough values in one stat then the initial assembly value for that stat will be higher than the experimented value. e.g. 5 elite dna samples with 1000 hardiness will assemble to around 1150 hardiness. Any attempt to experiment on this will lower it.



So when does this start to occur and when is it best not to experiment on a stat? The giants of BE'ing that have gone before us worked out the formulae for experimental maximums and initial values, summarised by Dorelli here.



To use physique as an example:



	exp. maximum = Physique 40% + Prowess 25% + Mental 5% + Psychology 5% +  Aggression 25%


and

initial = maximum * ((maximum/1000) + 0.15)


from this we can find out when the intial assembly is higher than the expermented maximum by solving the inequality.


	intial > maximum


= maximum * ((maximum/1000) + 0.15) > maximum
= maximum^2 > 850*maximum
= maximum > 850


This gives us a theoretical maximum value of 850 to experiment up to . In other words if the initial assembly stat is greater than 850, experimenting on it will lower it instead of raising it.



Taking this further, assuming it were possible to produce a final DNA combine with all stats at 850, putting this DNA into Nam's BE tool gives us the theoretical maximum 'experimented up' final pet stats:


	Health:         6799

Regen: 73
Armour: 5100
To hit: 178
Defense: 178
State resist: 85%
Critical hit: 6.8%
Critical save: 6.8%
Aggro bonus: 21.25%
Damage: 159 - 573


Thus if you want to get higher than this in any attribute you need to carefully pick the DNA with relevant stats higher than 850 and then don't experiment on it. This is not to say you can't get higher than 850 by experimenting, just that you have to experiment it down from a higher initial value which seems a little pointless, unless you are shooting for some very specific stats.



(Note: Armour, to hit and defense all reset to default values for the level of the pet. Damage greater than 499 seems to make the pet invalid and courage stats in DNA have been significantly reduced to cap at around 150 only.)



So, does this look right? Is an initial value of 850 the point at which it is best not to experiment, or is each experimentation line different?

Message Edited by OfficerDibble on 07-31-2005 05:45 AM

Dorelli
Sun Jul 31, 2005 4:49 am
#2


wow - this is a good point. I checked your logic and math and it's solid (of course).


So we could use Sumorex's equations to choose DNA such that their contribution all add up to 850 or more ... ie.


hardiness could be something like this:


slot 1: 1000
slot 2: 1000
slot 3: x
slot 4: x
slot 5:1000


and then assuming that you want slot 3 and 4 to be the same - b/c you have this cool 1000 intellect DNA you found and you want to max state effects, you see if it is good. So you know that:


max = 1000 * 0.4 + 1000 * 0.25 + x*0.05 + x*0.05 + 1000 * .25 = 900 + 0.1*x


then you know that you want max > 850 ...


which means ... x has to be greater than -500 ??? hmmm... so does this mean my math is wrong orthatI can put anything you want slots 3 and 4? Its the latter isn't it ... the hardiness being so high in the important slots does that doesn't it ...


This is SO cool...


AND - it explains why people are seeing a drop when they experiment too - it was all in front of me in Mirrls' equation and i just failed to see it. But you have explained it more beautifully and usefully and mesa going to use this!


Dor



Message Edited by Dorelli on 07-31-2005 04:51 AM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Dorelli
Sun Jul 31, 2005 4:57 am
#3


Did'ja have to say 'NiTech and Dorelli' tho





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Dorelli
Sun Jul 31, 2005 5:09 am
#4


Also - another question ... If i take 5 samples with 0 fortitude, 0 hardiness ... for example from junk animals ... combine them ... i get fortitude and hardiness of 2 which is what you'd expect. However when you experiment, the fortitude will go up to 10 and stop there. The calculated max is 0, so it should fall according tho the above. But it doesn't ... is this just a peculiarity of the low value do you think?


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

OfficerDibble
Sun Jul 31, 2005 5:49 am
#5



Dorelli wrote:

Did'ja have to say 'NiTech and Dorelli' tho






hehehe it did look like it might give the wrong impression.

Names have been removed to protect the innocent.
OfficerDibble
Sun Jul 31, 2005 6:24 am
#6





Dorelli wrote:

then you know that you want max > 850 ...


which means ... x has to be greater than -500 ??? hmmm... so does this mean my math is wrong orthatI can put anything you want slots 3 and 4? Its the latter isn't it ... the hardiness being so high in the important slots does that doesn't it ...





I wouldn't say you had total freedom but you do have a lot, it all depends on what health you're shooting for, and you'd need to condsider what effect your DNA in slots 3 and 4 have on damage an regeneration. Other than that you're already at 900 hardiness minimum so you've already reached the point where you don't have to experiment physique.


Also remember once you're above max > 850 in your DNA selection, the initial assembly is going to be higher than max, not lower. i.e. your hardiness max = 900 example is going to become 945 hardiness after assembly. Which gives you even more freedom.





Dorelli wrote:

Also - another question ... If i take 5 samples with 0 fortitude, 0 hardiness ... for example from junk animals ... combine them ... i get fortitude and hardiness of 2 which is what you'd expect. However when you experiment, the fortitude will go up to 10 and stop there. The calculated max is 0, so it should fall according tho the above. But it doesn't ... is this just a peculiarity of the low value do you think?


Dor





I think these might be enforced minimum's to prevent division by zero errors or to enforce a minimum stat or CL

Anarrion
Sun Jul 31, 2005 8:40 am
#7

Great post. I was guessing it was around 850, but wasn't sure if it was the same for hardiness and endurance. Was just debating with myself last night whether I should put a point into prowess or not, afraidendurance might go down instead of up.


So, if we can calculate the max for endurance and dexterity, for example, we may see that a point into prowess will only raise endurance slightly (because of the max) but raise dexterity a lot. This could happen with Bull Malkloc DNA. A tiny bit of endurance may not be worth the negative affect of the large increase in dexterity - higher CL with no benefit. As they say, "know when to say when." Not only might the stat go down, but it may go up such a small amount as to hurt rather than help.
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