Bio Engineer Archive

Thread: DNA values may not be as random as we think

Dorelli
Fri Jul 29, 2005 3:41 pm
#1

Today I did a little test with wild cupa DNA. I took 30 different DNA samples from approx 5-8 different animals, noting the health bar value of the animal. I then entered the values into an excel spreadsheet, grouping them first by Quality of the sample (AA,HQ,VHQ) and then by health. Then I graphed them and also calculated the standard deviation on those health-quality pairs that had enough samples to make it meaningful. On some of these, the standard deviation and chart showed that within the group(ie. same health same quality), the DNA values did not vary all that much. On others, it was the quality of the sample alone that seemed to rule the value of the stat.


As you would expect, the stats that grouped according to health AND quality were:


  • hardiness

  • intellect (though this was less clear)

The rest of the stats seemed to be mainly dependent on the quality of the sample alone - and/or there was not enough variation to tell. Power was one that varied so little betwen the samples that it was not possible to see any effect of quality or health bar on the value.


Unfortunately we cannot control the quality of the sample that we are getting but we can look at the health bar of the animals (as many wise people already do) in order to guesstimate hardiness values.


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Anarrion
Fri Jul 29, 2005 4:05 pm
#2

In the good old days, we could target the Action and Mind, too, to get an idea of the Dexterity and Intelligence.


Uh, every day in every way, things are getting better and better...




"My child is an honor student at the state school for abused and violent youth."
Dorelli
Fri Jul 29, 2005 11:53 pm
#3


That would have been useful I know this isn't exactly new information butit seems to indicate that randomness in samples can be reduced by careful selection of the donor for people who haven't been doing that before


I'm going to try to figure out if we can get the exact hardiness value from just looking at the health bar or not next...


Thanks for reading anyway,

Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Seiryuu
Sat Jul 30, 2005 8:19 am
#4

I would wager that in addition to health, mind and action still have a 10% varience from a "base" (ie, a grown baby's) stats. I know the HAM of my donor had a direct effect on the derivative stats in sampling pre-CU. It would not surprise me that this is still the case.

Power, as noted, won't vary much because all creatures of the same species have the same damage range.

Given identical stats and an identical quality sample, there would be a very small randomness to the given values. I would say maybe 10 points. (That's an estimate from memory, but if you track DNA on swgcreatures, you should see a similar trend on those stats.)

Quality as Doralli suggests then tweaks it a little more, so that in general a better sample is a little better if all else is identical. This effect is somewhat small, although definately noticable if you compare a VLQ to a VHQ sample.



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xWhistler
Sat Jul 30, 2005 8:59 am
#5

Some good information guys......



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PlainWhiteSocks
Mon Aug 01, 2005 8:57 am
#6

ummm. Not trying to rain on anyone's parade (especially Dorelli), but, it's pretty much always been this way.

There was a study a while back (Dec/Nov04?) on the effects of high stat numbers from a single creature type on CL. At that time it was found that the upper and lower extremes didin't have a visible effect on the CL. This has more than likely changed with the new CL formula so that you can get a CL variance from high or low stats from the same creature. I was informallly testing it before I dropped BE using the broken DNA we had post-CU.



Corbis
Kauri
Ex-Master Bio-Engineer
Seiryuu
Mon Aug 01, 2005 9:20 am
#7

The weightings on CL, especially in regards to health and damage, have changed since back then. Considering a base creature with a health of 7000, a varience of 10% for up to 1400 health, the hardiness could be quite different. That could make a fairly significant alteration in CL now.

With Dribbles' most recent post examining what having a hardiness over 850 means, it could also give BEs a target health to look for.



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Dorelli
Mon Aug 01, 2005 9:41 am
#8






PlainWhiteSocks wrote:
ummm. Not trying to rain on anyone's parade (especially Dorelli), but, it's pretty much always been this way.

There was a study a while back (Dec/Nov04?) on the effects of high stat numbers from a single creature type on CL. At that time it was found that the upper and lower extremes didin't have a visible effect on the CL. This has more than likely changed with the new CL formula so that you can get a CL variance from high or low stats from the same creature. I was informallly testing it before I dropped BE using the broken DNA we had post-CU.





Um ... pitter pitter patter ... this reminds me why I did the experiment.


There have been a LOT of reports of - 'now DNA stats are so random, etc. etc.' - I just wanted to confim they were or were not and if they were not that they worked as they used to work. With solid data.


But then when I wrote it up, I forgot that was the reason I did it. So now we know - working as it always did and anyone complaining about too much randomness is just having a bad day ...


Thanks for that and sorry,
Dor






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

PlainWhiteSocks
Mon Aug 01, 2005 9:44 am
#9



Seiryuu wrote:
The weightings on CL, especially in regards to health and damage, have changed since back then. Considering a base creature with a health of 7000, a varience of 10% for up to 1400 health, the hardiness could be quite different. That could make a fairly significant alteration in CL now.

With Dribbles' most recent post examining what having a hardiness over 850 means, it could also give BEs a target health to look for.




I'm actually very happy it is the way it is now. It makes DNA hunting much more satisfying.



Corbis
Kauri
Ex-Master Bio-Engineer
PlainWhiteSocks
Mon Aug 01, 2005 9:46 am
#10



Dorelli wrote:


PlainWhiteSocks wrote:
ummm. Not trying to rain on anyone's parade (especially Dorelli), but, it's pretty much always been this way.

There was a study a while back (Dec/Nov04?) on the effects of high stat numbers from a single creature type on CL. At that time it was found that the upper and lower extremes didin't have a visible effect on the CL. This has more than likely changed with the new CL formula so that you can get a CL variance from high or low stats from the same creature. I was informallly testing it before I dropped BE using the broken DNA we had post-CU.


Um ... pitter pitter patter ... this reminds me why I did the experiment.

There have been a LOT of reports of - 'now DNA stats are so random, etc. etc.' - I just wanted to confim they were or were not and if they were not that they worked as they used to work. With solid data.

But then when I wrote it up, I forgot that was the reason I did it. So now we know - working as it always did and anyone complaining about too much randomness is just having a bad day ...

Thanks for that and sorry,
Dor







As always, your touch to a project is greatly appreciated. I really didn't mean to insinuate otherwise. Thanks again for sharing your time with us. (especially us that don’t have the faculty to do these things)



Corbis
Kauri
Ex-Master Bio-Engineer
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