Bio Engineer Archive
Thread: BE pet buying guide for CH's?
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Otarr
Sun Jul 31, 2005 10:27 am
#1
I am looking for information on BE pet buying. Specifically the caps on each category. Not having ever been a crafter the whole tissue and percentages thing are more than mildly confusing. I also am getting confused on the stats shift that happens after you call pets. Not the old BE deeds but new post-CU deeds that change after calling a few times. I've looked at some creatures for sale on vendors, but I can't tell when looking at a pre-CU deed how much it will change when I call the pet. Plus, I don't get the listing of all of the stats like I did pre-CU. I just want to make sure this information is current.
Here's a link to CH forum where I am compiling all of the info I gather about this issue.
Creature stats and descriptions
Here's a link to CH forum where I am compiling all of the info I gather about this issue.
Creature stats and descriptions
DagoolchStarrunner
Sun Jul 31, 2005 6:29 pm
#2
Otarr wrote:
I am looking for information on BE pet buying. Specifically the caps on each category. Not having ever been a crafter the whole tissue and percentages thing are more than mildly confusing. I also am getting confused on the stats shift that happens after you call pets. Not the old BE deeds but new post-CU deeds that change after calling a few times. I've looked at some creatures for sale on vendors, but I can't tell when looking at a pre-CU deed how much it will change when I call the pet. Plus, I don't get the listing of all of the stats like I did pre-CU. I just want to make sure this information is current.
Here's a link to CH forum where I am compiling all of the info I gather about this issue.
Creature stats and descriptions
it's very hard to tell what you are getting, even WE don't know what we are getting untill we call them.. i suppose it would probably just be best to find a Master CH/ Master BE to create a pet and then transfer it to you.. I can't even begin to explain how much money i have lost trying to buy pets that just change after i buy them and then i can't call them again
Otarr
Sun Jul 31, 2005 7:32 pm
#3
Oh, I hear you! I have a ton of BE deeds at my house. Yes the whole old BE deeds and stat shifting after call is frustrating. I was hoping that bug had gotten fixed but I guess not. I would still like to get caps on the BE pets. What is the highest health you or your clients gotten and what about damage after they’ve been called?
DagoolchStarrunner
Mon Aug 01, 2005 2:45 am
#4
Otarr wrote:
Oh, I hear you! I have a ton of BE deeds at my house. Yes the whole old BE deeds and stat shifting after call is frustrating. I was hoping that bug had gotten fixed but I guess not. I would still like to get caps on the BE pets. What is the highest health you or your clients gotten and what about damage after they’ve been called?
well, basically if the pets health goes over 9130 or so don't buy it.. that's pretty much the max (this means the pet would be level 70) as for damage, you will often see 200-300 on anything below 70 and maybe a 400 + on a 70, otherwise don't waste your money.
Seiryuu
Mon Aug 01, 2005 9:07 am
#5
Armor, To Hit and Defense all shift to the pet's level. A higher CL will always give higher numbers, and the same number for pets of the same CL.
lammergeier
Mon Aug 01, 2005 9:26 am
#6
there are a whopping THREE values that a BioE can 'customize' in a pet:
CL
health
damage
CL determines armor, to-hit, and defense.
health can reach 9100 or so.
damage caps at 500 (anything more breaks the pet), but is more likely to be in the 400 range (for max).
a SMALL increase in damage bumps the CL a LOT... expect to lose a LOT of health in exchange for a very small boost in damage.
for CL70, I usually shoot for 9k health and 350 damage or so. more damage comes at a very heavy price... usually about 7k health, 400 damage (from what I've seen), should you wish to make the trade.
there are other stats that are used in pet creation... however, I haven't seen any substantive effect from any of them, and they have VERY little impact on the CL of the clone.
CL
health
damage
CL determines armor, to-hit, and defense.
health can reach 9100 or so.
damage caps at 500 (anything more breaks the pet), but is more likely to be in the 400 range (for max).
a SMALL increase in damage bumps the CL a LOT... expect to lose a LOT of health in exchange for a very small boost in damage.
for CL70, I usually shoot for 9k health and 350 damage or so. more damage comes at a very heavy price... usually about 7k health, 400 damage (from what I've seen), should you wish to make the trade.
there are other stats that are used in pet creation... however, I haven't seen any substantive effect from any of them, and they have VERY little impact on the CL of the clone.
Otarr
Tue Aug 02, 2005 7:21 am
#7
Thanks for all the great info and I'm glad to know real number and what there cost will be to trade one for another.
Thank you all for the great input
Thank you all for the great input
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