Bio Engineer Archive
Thread: So I'm in a bind
Not sure what to tell you other than to sympathize and say I really wished they didn't make us choose between crafting and combat, but that's the way the game is. BE takes so many skill points that you're certainly not going to be a BE and be an elite combat machine like you were probably accostomed to. To make effective pets you really need at least 0-0-4-4, and probably some points in the clone tree to give you some variety (2-0-4-4 or 3-0-4-4 or whatever). And after you've sunk that may skill points into it, you'll probably find it's worth it to just finish the tree off and master it, as you'll be able to make better pets in the end.
With no CH, you really won't be able to use any of the impressive pets that you make. You're stuck with the real dregs. However, the way the system is now (until it gets nerfed) you can own some pretty amazing tanks, with very low CH skill. My other character owned a CL 13 pet which had like a lot of ham, but obviously healing it was an issue with no armor or resists. Then at CL 21 he now owns an armored pet that is just an amazing tank and is practically untouchable as far as taking damage. Of course having such pets doesn't really help you without impressive combat skills of your own to back it up, so you're kind of stuck I think.
So I dunno. We all have that same dilemma and deal with it differently. My solution: make one toon devoted to combat, make one devoted to crafting so I can enjoy both. I'd rather be good at one thing than suck at 2 things, but everyone has to make that choice.