Bio Engineer Archive
Thread: Future of BE's... or what could be the future if SoE likes the idea...
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Chaice
Thu Jan 29, 2004 11:12 pm
#1
Bio-Engineers can be much more... interesting...
Bio Engineered component for wepsmiths that allow the wepsmith to dictate damage type of a wep... (would be used in the optional component slot..)Different components for different damage types...
Bio Engineered components for armorsmiths.. would be similar to the tissues we make for tailors...
Bio Engineered components for combat medic poisons and doctor buffs as well as for stims, woundpacks and basically everything the doc can craft....
Bio Engineered armor and weps for CH pets.. (already covered in several threads... excellent idea to bring wepsmith and armorsmith into the BE circle)
*side note* I still would like to see cybernetic mutations and what not as BE and droid engineer project... *the information from the warren has leaked out*
I am pretty sure all these ideas and much, much more have come out in the past... but I want to bring them back up as they are probably the best ideas I have ever heard...
just some thoughts as to change up the game and economy a bit... that way the weps and armor won't be the better then what can already be made, but be different adding an extra customizing feature for the individual char.
PS
Even components for BE'd power ups wouldn't be unheard of or BE'd device/component for smugglers... *genetic clamps that allow master smugglers the ability to choose what to slice, component for spices that add to duration or potency...*
A BE can improve life for every prof. out there either directly or indirectly... That with the chef changes and BE's could be the most interesting and fun prof out there... not to say it isnt already interesting and one hell of challenge...
Any ideas to add? wishful thinking?
Gazzilla
Fri Jan 30, 2004 6:45 am
#2
I posted something about cybernetic sorts of attachments to pets, to give us a bit more over the CH tamers, after all, they tame good big pets.. why can't we 'improve' on them with technology.
I thought it would be good to mulitprofession the idea, so if you wanted a cybernetically enhanced biopet, you'd get other professions to make you upgrades, like weaponsmith making arm blades, droid engineers making eyes, armoursmiths making subdermal implants, to put into the pets which the bioengineer would have the chief task of doing.
Could also have exactly the same thing, but on a much lower scale, for characters. Kinda like a permanent buff, especially useful to species who have low stats on a certain statistic. (**edit** my Trandoshan quickness and stamina, now if I could have some adrenal stimulators...
)
Linoric
Fri Jan 30, 2004 7:21 am
#3
on the Topic of Cybernetic Pets...
Is this Star Wars or CyberPunk?
Is this Star Wars or CyberPunk?
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