Bio Engineer Archive

Thread: Research Center???? What is this that I keep reading?

Chet-Flurry
Fri Jan 30, 2004 9:23 am
#1

Hey again fellow BE's! I've read in a few different places thatpeople are going to research centers to do their crafting. So um... yeah, what exactly is a research center? From what I've gathered so far, it seems as if certain cities are classified as research centers. Which brings me to my next question... what's the advantage of crafting in a research center?


Boy do I wish I could play this game at work here, maybe I need to get on the technical support site and see if anyone knows how to open ports on an Ascend Pipeline Router...



~~Chet~~

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People keep telling me I have a short atten... I LOVE EGGS!!!
Aslan777
Fri Jan 30, 2004 9:30 am
#2

Cities with a lot of crafter residents will sometimes buy this title. From what I understand it is very costly to the city, like 80K a week or something like that??? Anyway, basically what it does is decrease failure rates and increases success rates. I don't have the exact numbers, nor haveI tried crafting in a research center, so I can't tell you how beneficial it is. Hope this helps.


Noble


BlasterForHire
Fri Jan 30, 2004 9:42 am
#3

it is expensive, 80k a week sounds right for research center, though i think it's as much as120k a week for manufacturing center.


the mayor ofa player city can change this specialization as it fits the populace. and, many player cities will advertise their specialty in hopes of bringing in new citizens or revenue.


Chet-Flurry
Fri Jan 30, 2004 10:15 am
#4

So, do you have to be a citizen of that city to gain those benefits, or is it automatict just for being there?



Thanks!





~~Chet~~

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People keep telling me I have a short atten... I LOVE EGGS!!!
Tal-N
Fri Jan 30, 2004 10:40 am
#5

Actually a research centre does alot more than that, sure critical failures are less common. But excellent assemblys are more common as are excellent experiments plus you gain a bonus to the increase but the best thing of all is that the caps for experiment attributes are far higher than normal. Outside of a research centre a petstimB made with fairlyaverage resources would cap around 65-75% meaning you'd need to spend points on the charges since you have some left over because of the cap. However in a research centre you'll find that the caps using the same materials would be around 75-85%, you'll still manage to fill that bar too showing an increased bonus per experiment so in the end you'd end up with far better petstims.


Thalia on Ahazi is a research centre too, they allowed me to convert their cloning facility into a genetic research centre with a small waiting area and two workstations if you want to make use of the facility and the bonuses for experimentation. Drop by sometime if you're in theed since it's just a 60 second trip outside the edge of the city.







Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

drezbizkit
Fri Jan 30, 2004 10:48 am
#6

If Manufacturing Centers are more expensive than Research Centers, what benefits do they have? Most craft heavy cities I've seen, tend to be Research, don't see too many Manufacturing Centers thou. Anyone know?
Tal-N
Fri Jan 30, 2004 10:55 am
#7

I think manufactoring centres lower the costs to factories and increase how fast they produce items. Has nothing to do with improved items though so it's not that useful.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Chet-Flurry
Fri Jan 30, 2004 11:03 am
#8

Kewl... I'm getting this! But when you talk about a "Genetic Research Center", does that mean that this city which is classified as a Research Center also has to have the Genetic Research Center, and that you must craft from there to gain the bonuses? Or just anywhere in the city will do it? Thanks yet again!



~~Chet~~

---------------------------------------------------------------------------------------------------------------------

People keep telling me I have a short atten... I LOVE EGGS!!!
drezbizkit
Fri Jan 30, 2004 11:08 am
#9

Tal-N is just refererring to his trick labratory...


He setup his shop, and crafting stations inside the cities cloning center. He had screen shots of it somewhere on these boards. So...


His city is classified as a Research Center
His work area, is the city Cloning Center, instead of his home


To get the bonuses mentioned above, all you have to be, is in within city limits of a city, that is classified as a Research Center. Most cities like this, will typically have a public building (City Hall or a PA Hall) with highly rated crafting stations.


WolfGuy
Fri Jan 30, 2004 11:09 am
#10

I was under the impression that a manufacturing center reduced the rate of crit fails, but I could be wrong. Is Genetics Research Center just a name you gave the Cloning Facility? or is it actually mean something significant?




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Tal-N
Fri Jan 30, 2004 11:46 am
#11

Yeah it's just a converted cloning centre, it's a themed workspace inside a research centre.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Albion_DeCrappa
Fri Jan 30, 2004 12:06 pm
#12

Research Center - Raises the experimentation success rate which also raises the percentages in experimentation.


Manufacturing Center - Raises the assembly success rate.


There is another one which combines both Manufacturing Center and Research Center like Industrial District but you must be a master politician to get it and it's like 220k / week.





-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
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Fodder650
Fri Jan 30, 2004 6:11 pm
#13

As the mayor of my town. Let me answer this.

A manufacturing center lowers the chances of a critical failure by 10%. Which is a bigger difference then it looks. A research center trades this for a bump of 15% to your experimentation. So thats why Tal-N says that he gets much better Pet Stim B's in a Research Center. He risks a critical but the pay off is much nicer. One of the things that was removed, no idea why, was a master politician could give a town both specializations at the same time. I forget what it was called when it had both. But that has since been removed.


I have few crafters in my town, 1300m from Dantoine Imperial Outpost. But since i finance our town and run it. I gave myself the research center to help the few crafters i have. It bumped my manufacturing town cost of 230k toa research center costing 300k per week. An amount, strangely, i think is worth it for our weaponsmith and myself.






Canon Fodder - The former Ranger/CH now unplayed Smuggler
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