Bio Engineer Archive

Thread: Hello Bio-Engineers please help answer a few questions .....

JonSee
Fri Feb 13, 2004 6:24 pm
#1

there is now a lightadditive optional slot in my schematics for Artisan foods .

The schematic for the light additive requires a light food Bio-Component . I am assuming that this is something that is created by you guys .

So ... what I'm wondering is this .... what are the min / max attributes of the light food bio-component ? What is a good one ? What is poor ? What are the round about prices for good and very good light food bio-components per piece ?


Looking for ranges here . Thanks very much in advance

Raeven
JonSee
Sat Feb 14, 2004 9:30 am
#2

Still looking for any answers , thanks in advance for the help


Raeven


Dapadast
Sat Feb 14, 2004 10:10 am
#3

Hello,


We are looking for the same answers you seek.


We have d*#k for documentation about the new changes, we now have an "optional" slot that uses "Special Research Data" , well , We haveNO clue what/where/how-to-make the piece for the slot.


If the "light Bio Component" is made from us filling that slot ..... hehehehehe, check back in 3 weeks.


Thanks for stopping by,


Nikkoli Walksfar


JonSee
Sat Feb 14, 2004 11:48 am
#4

strange stuff , still too early I guess . Thanks anyway


Anyone else ?


Merendel
Sat Feb 14, 2004 11:51 am
#5

nobody has found the secreat reasearch datta that your seeing a slot for. its optional so you can build the additives without it but probably the research data boosts the effect. The curent theroy is that this will be a drop/reward in the new geonosin Bio lab dungeon that is set for release in a couple weeks. Untill then we are in the dark as much as you are.



nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
ImdaREELjedi
Sat Feb 14, 2004 2:24 pm
#6

ok, forget secret research data, as its an optional component. the additives (in particular the light ones) are BE-craftable and can be used in your component slot. you can use a light additive in a slot for a heavy additive, but not vice versa.


no idea on stats because no one cares to harvest domesticated meat (why kill eopies when you can kill rancors), but i found enough to try one out, just one, and the first experimentation crit failed, but at 17% experimentation i had a filling+6 or -6 or whatever, it said filling 6.


not sure if it helps too much, but probably helps more than babbling about the research data.



Ki'wo - Chilastra
Teras Kasi Master, Battlemaster, Aspiring Chef
Bufano - Chilastra
Master Architect, Master Bio-Engineer
JonSee
Sat Feb 14, 2004 6:10 pm
#7

ok guys thanks for the responses , I found a Master BE on my server to make a pair of crates of the supplament additive that I'm going to use in Artisan Food experimentation . I'll keep ya posted on the results , we'll see if this has any value . I'm hoping to make the Artisan only foods that help out the entertainers .


Peace all and thanks


Raeven


QPDO
Sat Feb 14, 2004 7:16 pm
#8

as a little hint .... domestic eopies arent the only ones giving dom meat ....

the name of the other creature I know sounds like umpapa
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