Bio Engineer Archive
Thread: BE Skill Tapes
This is my opinion - what gives? Why the discrimination to the BE profession?
Ebacca
Master Bio-engineer, Tarquinas server
Thanks for the answer Nancy
That is understandable - I can definately relate to new additions after code development, and am glad we have these new additions! I couldn't have been a BE without them! And as a matter of fact, I didn't know that the tapes preceeded the BE profession.
But I certainly hope that would not be the Dev's response! I work in accounting/programming and we add new cost classes every fiscal year. If I told my boss I couldn't analyze, say contractor travel costs, because that cost class was added after I wrote my program, my arse would be fired so fast, I wouldn't have time to take my Star Wars posters off the wall before I was escorted outta there! I hope the Dev's/programmers have a better explanation than their code is too old to incorporate newdevelopments (and BE's have been around quite sometime now).
But I certainly hope that would not be the Dev's response! I work in accounting/programming and we add new cost classes every fiscal year. If I told my boss I couldn't analyze, say contractor travel costs, because that cost class was added after I wrote my program, my arse would be fired so fast, I wouldn't have time to take my Star Wars posters off the wall before I was escorted outta there! I hope the Dev's/programmers have a better explanation than their code is too old to incorporate newdevelopments (and BE's have been around quite sometime now).
Welcome on the wonderful world og SWG ![]()
Mira, thanks for your thoughts, and I'd say you are right on the money. Pituful -when you'd think this programming team would be the cutting edge, it appears they cutonly cornersat the expense of solid code writing. ![]()
etopia wrote:
But I certainly hope that would not be the Dev's response! I work in accounting/programming and we add new cost classes every fiscal year. If I told my boss I couldn't analyze, say contractor travel costs, because that cost class was added after I wrote my program, my arse would be fired so fast, I wouldn't have time to take my Star Wars posters off the wall before I was escorted outta there! I hope the Dev's/programmers have a better explanation than their code is too old to incorporate newdevelopments (and BE's have been around quite sometime now).
NancyJ wrote:
You guys obviously have no concept of how much code goes into a game like this - to say it would be a 30 second job is laughable.
I am no game programmer but I am a programmer nonetheless. I can tell from experience, the SEA system can be designed with a single generic object. With that object, any bonus could be added to it with a simple data entry. If designed right, all the serial number routines and whatever else is involved, would be 100% resuable and have a very nice side effect of being dynamic. Therefore, a new bonus could be generated on the fly. The problem is with the concept and implementation of the core engines. As much I hate going through the trouble of using UML, these guys should have...
BTW - TH is a good guy IMO
Players will do things you cant predict.
NancyJ wrote:
Its not that the code is too old to have changes implemented - but there are *many* more things higher on the priority list than skill tapes for us - would you rather have had none of the wonderful changes to the profession and had skill tapes instead?
True, it probably wont take that long, to add, but every time the code is changed it needs to be tested, any little change can cause bizarre and unusual consequences especially if just thrown in in 30 seconds.
When an item is created in the game its not just a reference to an item in an object database - items are created dynamically with their own unique serial numbers, its a massive undertaking and afaik, unique to SWG. And thats why stuff goes wrong.
The devs are busy people and everyone wants their professions issues fixed, its not a game breaking issue. How many times have any of us had so much to do that something doesnt get done, even if it would only take 10 minutes - it doesnt get done because you have so much else to do.
And TH talks out of his arse 99% of the time and doesnt even think about what he's saying eg.
Th tells us that we cant have decay removed for PvP deaths because the system doesnt detect whether you're killed in PvP or PvE, he tells us that the system doesnt differentiate between the two - however they are removing the need to reinsure after a PvP death - now this doesnt make any sense at all, obviously the system can tell the difference between PvP and PvE death, I think the devs are fobbing TH off with escuses to shut him up becase they dont want to take out the decay for PvP and he's too dumb to realise that what he's posting makes no sense.