Bio Engineer Archive

Thread: What got 'Invalid', What Didn't, and What Was The Point Again?

sygnin
Thu Mar 18, 2004 3:22 am
#1

I'm posting this in answer to my own post a couple of days back, on whether CL10 pets got nerfed or not (and to needlessly rant while I'm at it)


One friend of mine had her cat made invalid after the patch. It was a CL9 or 10 gurreck, with about 2/2/1K HAM, 5 or 10% KR. She adjusted its HAM and it went down to 750, making it about as useful as throwing a clod of mud at a rampaging rancor.


Another friend of mine's CL10 razor cats with about 5/3/1K HAM though, have been untouched. She pulled both of them out, no problems whatsoever.


Now the odd thing is that both these cats were made with the SAME DNA samples. Both of them were 1st gen clones. The ONLY difference was the arrangement of what DNA went into which slots. I personally suspect that the the razor cats will, in time, be nerfed too, but somehow they are not affected by this latest, urm, evaluation.


Naturaly I'm not amused. I'm annoyed at two levels:

1) The failure of information dissapation to simply give a number for non-CH HAM

2) The constant paranoia & 'nerfing' of non-CH pets


Considering the number of times this has happened, the impression I get is that the bottomline is that the game does not intend for anyone but a CH to be able to use a pet in a fight. Which then begs the question - What is the point of a non-CH pet?


At the rate we are going,there is no point, unless you want a mount, or are absolutely new to the game and need a pet to protect you against every fearsome Gnort you encounter. If non-CH pets continue to be persecuted, should we even have the ability to make such animals? Why not just make it impossible to make a creautre below L11 and save ourselves the trouble?


I am presenting the other end of the stick for arguments sake, and hoping (like every other BE) that some form of resolution can be found in-between. The answer to me, lies not in 'how much' but 'what's the point'. There is no end to arguing what is enough, if there is no clear idea of what it is enough for.


If that can addressed (hopefully without the need for players to resort to mass account-suicide or in-game protests), all else would follow in due course. And if not, well, thenthere seems less and less reason to make non-CHs pets anyway.
Spazzers
Thu Mar 18, 2004 9:15 am
#2

The error you're making is that you've applied the pet check to non-creature handler animals only. This is not the case. ALL level of bio-engineered animals get a validity check when they are called.


The problem is very simple. When a BE makes an animal the craftprocess assigns a level to it. That's where the flaw lies. The system can't determine correctly what level the animal should be when its crafted.That iswhy the "petcheck" isn't workin either. If the craft system can't determine the correct level how is the pet check going to do it correctly?


If the craft system worked correctly there would be no need for a pet check in the first place.





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VigilanteFA
Thu Mar 18, 2004 9:52 am
#3

Yep, I made a pet yesterday, Wednesday, one day after the new patch. Guess what, its invalid. 2.3k ham CL7, This is inexcusable on SOE's part.
sygnin
Thu Mar 18, 2004 5:26 pm
#4






Spazzers wrote:

The error you're making is that you've applied the pet check to non-creature handler animals only. This is not the case. ALL level of bio-engineered animals get a validity check when they are called.






I agree that (or so I too assume) the check applies to BE pets across the board. But it doesn't seem to have as much implications with CHs if the level is too low and needs to be higher. Then again I've never had any CHs tell me their pet got invalidated after a patch either, and personally I've never made a pet beyond L66, so I've never recieved a message saying a CH pet was invalid and needed to be adjusted.


As for the crafting system being questionable, yes it is. I think we agree on that unanimously. Perhaps I'm jumping ahead and assuming that there should be a design philosphy regarding pets and their uses. Maybe there isn't or never was one, and there never will be one. Who knows. I don't.


Either way, I'm not making anymore L10 pets for sale on my vendor. Not until I have a better idea of what is ok and what is not. I'll still make the L10s I usually make on request, although it's very clear to customers it's a 'buy-at-your-own-risk' purchase.


Namrah
Thu Mar 18, 2004 5:58 pm
#5

The whole invalid crap is JUST as valid on CH pets.


I made some level 30 pets last week for when I get my next skill box.

If I tame them and they are deemed "invalid" I then have pets in my data pad that I can't call, and datapad space is pretty much at a premium.


A poster earlier on used an example of a 30ish BE pet being changed up to a 40ish pet. That's a lot of CH exp.

Also I might want to stop at X/X/X/X CH, and not ever be able to use the pet.


The current state of affairs means that I dare not tame a BE pet at my max level, which means that I cannot use all of the tools available to me in this (sort of a) game.


It is just as valid for even Master CH. They buy a nice CL70 deed. BANG, it's invalid. Adjust level it's uncallable, use the POS adjust stats down, it loses huge HAM and resists and is no longer what the customer paid for.


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