Bio Engineer Archive
Thread: First cl 70 pet
Page 1 of 1
jcsnipes
Wed Mar 17, 2004 1:09 pm
#1
I made my first cl 70 pet tonight.
The samples I used were:
Mutant rancor- VHQ
Mutant rancor - AA
Merek Harvester - AA
Merek Harvester - AA
Mutant Rancor - AA
I used 3 experimentation points in agression, 2 points in prowess and 5 points in physique.
The final pet ended up:
14266/11645/11161 HAM
Armor rating-light
Kinetic 47%
Energy 46%
Blast 16%
Heat 91%
Cold 91%
Acid 16%
Stun Vulnerable
Attack Speed 2.16
To Hit 0.49
Damage 600-610
Special 1 -----
Special 2 Dizzy Strike
I put it into a kimogila skin. I was a little disappointed with the specials but from what i have read, the open wounds special doesn't stick. I was figuring that I might have to sample it down to get the pet to a controlable cl, but I got lucky and got 70 on the first generation clone.
Ty'ler
The samples I used were:
Mutant rancor- VHQ
Mutant rancor - AA
Merek Harvester - AA
Merek Harvester - AA
Mutant Rancor - AA
I used 3 experimentation points in agression, 2 points in prowess and 5 points in physique.
The final pet ended up:
14266/11645/11161 HAM
Armor rating-light
Kinetic 47%
Energy 46%
Blast 16%
Heat 91%
Cold 91%
Acid 16%
Stun Vulnerable
Attack Speed 2.16
To Hit 0.49
Damage 600-610
Special 1 -----
Special 2 Dizzy Strike
I put it into a kimogila skin. I was a little disappointed with the specials but from what i have read, the open wounds special doesn't stick. I was figuring that I might have to sample it down to get the pet to a controlable cl, but I got lucky and got 70 on the first generation clone.
Ty'ler
DarkJediLady
Wed Mar 17, 2004 7:57 pm
#2
That's certainly a great first level 70 pet. Congratulations!
I especially like the health stat and damage it has.
Akelan
Thu Mar 18, 2004 9:15 am
#3
That is an excellent creature. The one suggestion I might have is to move one of the Merek Harvester DNA samples to either the Prowess or Agression boxes, to take more advantage of their 75% Kinetic resists to raise the Kinetic on the final template. The Kinetic would jump from 47% to 54% with that one change, as you would be taking 25% of 75 resist rather than only 5% of it. Using two creatures with the same Dizzy special and a second each that does not "breed true" is a hard choice but it does have a very useful special for the one that both those creatures contribute.
There's just something satisfying about making a CL 70 creature, and I am glad you have been able to enjoy it too.
LLan
There's just something satisfying about making a CL 70 creature, and I am glad you have been able to enjoy it too.
LLan
AT-AT013
Thu Mar 18, 2004 10:13 am
#4
I put together a lvl 70 Carrion Spat 
12k/13k/12k HAM, AR1 with 45/60/10/100/100/100/10/10 resists, 510-520 damage, attack spd of 2.1, chance to hit of .71, Specials of Dizzy/KD
Im gonna ride this sucka into the ground
12k/13k/12k HAM, AR1 with 45/60/10/100/100/100/10/10 resists, 510-520 damage, attack spd of 2.1, chance to hit of .71, Specials of Dizzy/KD
Im gonna ride this sucka into the ground
just1moresmith
Thu Mar 18, 2004 11:48 am
#5
Thank you Ty'ler for posting this. I am a new Bio-Engineer and am hoping to make some great pets since I am also a Master CH. If you or anyone else has suggestions on the best combos to create lvl 70 pets I would appreciate the help.
Ahaburrada
Flurry Server
Page 1 of 1