Bio Engineer Archive
Thread: Keep missing AR 1 buy 2-3 points in fortitude
I think the arachne hatchling is the problem.
I've been getting that if I drop in some non-armored dna into 3 & 4. The fortitude shoots straight up to 493 or something on the first experiment, then stays there determinedly as I pump points into trying to raise it. Critter ends up with a lot of health, shoddy A&M and AR0
I think the way forward is to use 2nd gen dna mixed with some new dna. Get the AR1 you want using 5 armored samples and experimenting fort to 500, and if the specials you want to have on the final beastie stick, stop experimenting.
If the cl comes out low enough on the final critter, sample from that and use that in slots 3 & 4 with new dna in the rest. This might not work, but it's how I'd go about trying to solve the problem.
Yeah you typically need like 340 fortitude in the initial combine. I've hit ar1 with a couple points less, like 338, but over 340 you should be able to get ar1 every time with experimentation.
It caps to certain level above the initial combine in other words.