Bio Engineer Archive
Thread: Bringing back the Bacta...
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Ryftling
Tue Nov 04, 2003 4:27 am
#1
I don't how many of you were around for one of the great debates - "Bacta vs cloning" that raged through both the public dev forums and the beta forums, but here's a way to get it back in the game: Give it to Bio-engineers.
Give Bio-engineers the ability to use bacta tanks to speed-grow creatures, or enhance the stats on resources, such as meat or flora, on an experimentation basis, i.e. it can succeed or fail like normal crafting experiment. Make it like a crafting station, where it has to stay statically placed.
I'm sure there's a few other ideas out there that could be tied into Bio-Engineers having Bacta tanks.
And while I'm here, can we please shrink the objects we make like myoflex etc., it's a bit odd to drop one in a house and find it's taller than the biggest wookiee. Also for the dna samples - I realise we don't want to lose them, but a sample that comes up to the chest of my average height zabrak is odd, if that's what we're extracting, it's no wonder the animals die a lot!
Give Bio-engineers the ability to use bacta tanks to speed-grow creatures, or enhance the stats on resources, such as meat or flora, on an experimentation basis, i.e. it can succeed or fail like normal crafting experiment. Make it like a crafting station, where it has to stay statically placed.
I'm sure there's a few other ideas out there that could be tied into Bio-Engineers having Bacta tanks.
And while I'm here, can we please shrink the objects we make like myoflex etc., it's a bit odd to drop one in a house and find it's taller than the biggest wookiee. Also for the dna samples - I realise we don't want to lose them, but a sample that comes up to the chest of my average height zabrak is odd, if that's what we're extracting, it's no wonder the animals die a lot!
Ordlander
Tue Nov 04, 2003 4:35 am
#2
why would we get that? sounds like something a BE could do in the first place. Never happen
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