Bio Engineer Archive

Thread: News from TC Patch notes.

Talthazar
Mon Nov 03, 2003 5:32 pm
#1

Just found the following in the patch notes on TC


Bioengineers component stacking Tailor Component stacking. Effects from SEPERATE slots will now stack correctly. A MAXIMUM of 6 effects can exist per final crafted item.




Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
XpNsVe
Mon Nov 03, 2003 5:33 pm
#2

WOW!



The first fansite dedicated to Bio Engineer;
SWG Bio Engineer
(swgbe.mmospy.com)

Talthazar
Mon Nov 03, 2003 5:34 pm
#3

And another one


Added 'Pets / Pet Supplies' and 'Medical Supplies' categories to vendor planetary map listing and area barking.




Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Sumorex
Mon Nov 03, 2003 5:34 pm
#4

See they're pushing to have mounts and clones to hit live next week.... hope the cloning system is tested and live by then :/


And yeah and boo on the tissue stacking. This is good for getting to 25, but bad in that quality resources don't matter much now.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Talgoth_Do_Shon
Mon Nov 03, 2003 5:45 pm
#5



Talgoth Do'Shon - Tarquinas MCM / MTKA
Katira Do'shon - Tarquinas 12 pt. Master Chef / MBE
ZalToth Do'Shon - Master Squad Leader / Master Doctor - Tarquinas
Come vist us in beautiful Gold Beach, located on Corellia. Stop at the Pub and visit the longest established Food/Drink venders on the planet. Now just a shuttle hop away.
loomis001
Mon Nov 03, 2003 6:14 pm
#6

quote*



See they're pushing to have mounts and clones to hit live next week.... hope the cloning system is tested and live by then :/


And yeah and boo on the tissue stacking. This is good for getting to 25, but bad in that quality resources don't matter much now.



dont count on it clone not amking it this patch




Member of the inqusitor of the Imperial Navy, imperial dark jedi
mmaughme
Mon Nov 03, 2003 6:44 pm
#7




Talthazar wrote:

Bioengineers component stacking Tailor Component stacking. Effects from SEPERATE slots will now stack correctly. A MAXIMUM of 6 effects can exist per final crafted item.




I don't quite understand what this means. I'm only recently Master, and am still trying to figure out how tissues and clothing will work.


Does this mean that a single piece of clothing can have six different effects on it, i.e. camo bonus, mask scent bonus, stun defense bonus, melee defense bonus, entertainment wound healing bonus and cover bonus?


What happens if you put two Scent Camo tissues in a single piece of cloth? Do they stack? For example, if I have a +7/+7, and our guild tailor puts two of these into a cloth, does the cloth become +14/+14, or does it stay +7/+7?


Also, can you wear multiple pieces of enhanced clothing, and get the bonuses to stack? For example, if the +7/+7 is on a pair of pants, and on a shirt, do I get +14/+14, or only +7/+7?


Thanks!





Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

ArthurDentOnBria
Mon Nov 03, 2003 6:58 pm
#8






Talthazar wrote:

Just found the following in the patch notes on TC


Bioengineers component stacking Tailor Component stacking. Effects from SEPERATE slots will now stack correctly. A MAXIMUM of 6 effects can exist per final crafted item.






This may sound good, but in practice it is completely useless. What it in fact means is that in a handful of clothing items you'll be able to add both medical bonuses in addition to entertainer bonuses. So those entertainer/doctors out there (never met one myself)rejoice (and bring me huge stacks of egg), for the rest of us it does it no good at all.According to my notes, there is not a single piece of clothing that has multiple"slots" for RFP, so those dreaming of adding bleed defense + mask scent will be dissappointed. Ugh, yet another useless item that does us no good when they could be fixing much more important things.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Tigasnake
Mon Nov 03, 2003 7:25 pm
#9






Sumorex wrote:

See they're pushing to have mounts and clones to hit live next week.... hope the cloning system is tested and live by then :/


And yeah and boo on the tissue stacking. This is good for getting to 25, but bad in that quality resources don't matter much now.






Heh. . ., The cloning line hasn't even been implemented into the Test Center. There's little hope that it will be tested thoroughly and pushed into live with mounts and Player Cities next week. . . It makes medisappointed too. . .



_______________________________________

Anaconda |FEDS| Proud Force Wielding Jedi

Calculus - 12 Point Droid Engineer

Aleria
Mon Nov 03, 2003 9:22 pm
#10

but isn't that a tailor fix ... not a BE fix .... I WANT CLONING
Yin-Tarquinas
Tue Nov 04, 2003 6:26 am
#11

Best this will do is save a little wardrobe space. I like it the way it is. This means a bunch of rubbish low level mods will work as effectively a high quality master product. But I am looking forward to my Taming/Med/Dancer grand twilek head piece.



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