Bio Engineer Archive

Thread: A bit of advice about adv. components

Tal-N
Mon Nov 03, 2003 3:35 pm
#1

Well I managed to get some nice tatooine fiberplast today to go with the 175k of lokian Bogo which I mass harvested a month ago, and when I stuck the adv. bio controller into the petstim B I got a charge of 35 rather than my usual 18/19. I then decided to give it a try with some of the other advanced components and while thd charge was still around 35 the power had gone from my usual 730-750 to only 820. Now on the whole the cost of having the liquid susspension and chem release would raise the productions costs by around 1000c for Ahazi. However from what I've seen due to the petstim Bs soft cap around the 800 mark then if you already get good results without the adv. components then ONLY bother with throwing in the adv. bio controller rather than all 3 components.


You save more money in the long run I can tell you that plus a 100% increase for the charges really make it a great product that was reasonably easy to produce.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

rmesch
Mon Nov 03, 2003 4:54 pm
#2

I buy all my components in bulkfrom a master doc at a cost of around 500cr per stim Bfor Adv BEC and LS, normal CRDM - I have found that a good (power > 150) LS will make a pretty big difference to the overall heal, but you are right - BECs give you by farthe best bang for the buck.


Advanced CRDMs make almost no difference at all (around 3%), and are horrendously expensive because of the herbivore meat req - I only use them for the rare factory run of Ds. Adv LS, however, are relatively cheap because they require half the resources of the other advanced components (probably a bug but I hope they never fix it!)


My Bs come out with 850 heal 30 charge right now with 920 / 950 fungus and ok fibreplast. Without the adv LS it is more like 720 / 30. I suppose it all depends on what you can get the componets for (a power 150+ adv LS only costs 100cr in bulk on Chilastra) but given the low cost I have found the LS worthwhile to use too. Since they sell easily for 2500 to 3000 each it does not cut into my profits too much :-)


Safo
Mon Nov 03, 2003 4:54 pm
#3

using a 116 liquid, a regular CRD 17, and a ABEC of 19/16 my typical stim B is around 800-875 with 30 base, numbers vary with experimentation success.


Basically the adv components affect our stims just like the doc's. By adjusting my ABEC's to fit in with the power of the CRD's and Liquids you can routinely hit a good median of stims




Safo Dors'i - Master Bio-Engineer & Master Creature Handler
Sorsi Dors'i - Swordsman & Healer
Dors'i Genetics -1000 4200

Zephreus
Mon Nov 03, 2003 5:16 pm
#4

While adv BEC probably give the best overall improvement (straight relationship - +15 BEC charges -> +15 stim charges rate), adv LS are also very, very nice... with mediocre components you can hit 100 or more power (also straight relationship +105 PWR LS -> +105 to stim strength). The last batch I got from a doc a week or two ago were about 140ish, which gives a great boost in power. Not to mention they only take 6 dant. berry and 6 talusian water... decidedly NOT resource heavy.



--------------------------------------------------------------------------
Kiso Moonflier --- Master Bio-engineer, Creature Handler
Kiso's Clones & Pet Supplies --- Moenia, Naboo (5340, -4172)
Sumorex
Mon Nov 03, 2003 5:24 pm
#5

There is no softcap on pet stim B's. You get a 1 to 1 bump in Power and Charge from advanced components. I've made B's with nearly 950 heal. I will cut and paste my analysis soon as i find it in that other thread.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Sumorex
Mon Nov 03, 2003 5:32 pm
#6

Okie I said I'd find time tonight to do this and I did it for once. Here is an analysis of Advanced Components vs Regular Components for pet stim construction.


All pet stims were crafted with the same fiberplast (908 OQ / 323 UT) and talusian fungus (826 OQ / 769 PE). Few things of note. First, all experimentation points were spent maximizing the heal on the pet stims. This particular combination of Fiberplast and Fungus worked well for this because 9pts of great successes maximized the power, leaving 1pt to spend on charges- which ended up NOT raising the charge count on the pet stim as it would take a minimum of 2pts to accomplish this. Second, the range from beginning power to ending power was IDENTICAL for every single combination (the components figure into the BASE power/charge)... meaning the components did NOTHING to effect the expenditure of xp points. Last, an Adv before a component denotes an Advanced version of the component was used and the relevant statistics are in ( )'s.



  • AdvBEC (15p/17c) + AdvCRDM (62p) + AdvLS (168p) = 29c / 908p

This is going to be considered the Maximum Pet Stim for our argument. The charges were 29, though this could be pushed to 30 with an amazing success in the power experimentation as it was right on the bubble of hitting 30 by spending 1xp pt in charges. The power was 908. The only way to increase power higher would be to use a higher power rating in any of the three components, which was done just to see what would happen with a 17p/17c AdvBEC pushing the power of the final pet stim to 911.



  • AdvBEC (15p/17c) + CRDM (18p) + AdvLS (168p) = 29c / 863p
  • The differences were dCRDM=44p
  • dPS=45

Anear perfect 1 to 1 ratio. From previous experience that 1pt of difference (also seen in the 911 version) occurs randomly. There seems to be a 0-1pt range on components.



  • AdvBEC (15p/17c) + AdvCRDM (62p) + LS (36p) = 29c / 775p
  • dLS=132,
  • dPS=133,

Again nearly 1 to 1 ratio.



  • BEC (3p/3c) + AdvCRDM (62p) + AdvLS (168p) = 16c / 895p
  • dBEC=12p/14c
  • dPS=13p/13c

Again nearly a 1 to 1 ratio.



  • BEC (3p/3c) + AdvCRDM (62p) + LS (34p) = 16c / 760p
  • dBEC=12p/14c
  • dLS=134p
  • dTotal = 146p/14c
  • dPS=148p/13c.

Again nearly 1 to 1 ratio.



  • AdvBEC (15p/17c) + CRDM (18p) + LS(30p) = 29c / 725p
  • dCRDM=44p
  • dLS=138p
  • dTotal = 182p
  • dPS=183p.

Yet again almost 1 to 1 ratio.



  • BEC (3p/4c) + CRDM (18p) + AdvLS (168p) = 17c / 851p
  • dBEC=12p/13c
  • dCRDM=44p
  • dTotal = 56p/13c
  • dPS=57p/12c

See the trend? Nearly 1 to 1 ratio.



  • BEC (3p/3c) + CRDM (18p) + LS (29p) = 15c / 709p
  • dBEC=12p/14c
  • dCRDM=44p
  • dLS=139p
  • dTotal=195p/14c
  • dPS=199p/14c.

Nearly 1 to 1 again on power (notice -1-1-1=-3? for using all normals?).


Now to draw some conclusions from all these numbers. The first thing I notice is that the medical subcomponents are obviously figured into the calculations before experimentation. In almost every case there is a 1 to 1 reduction in power/charge of component to the power/charge of the final pet stim. Of the three subcomponents only the BEC effects Charges of the pet stim. Of the three components the LS has the largest impact on the power of the pet stim, the CRDM has the second largest, and the BEC is almost meaningless for power.


You have to consider the economic costs of the advanced components, but rather than break these down I'll speak from experience (if it is necessary, I'll do that too in another post). AdvBEC's are relatively easy to craft because there is ALWAYS some kind of Tatooine Fiberplast and Lokian Wild Wheat in existence, so there really isn't any excuse to not use these as a poor AdvBEC is still better than a well crafted BEC. Advanced Liquid Suspension's components, Talusian Water and Dantooine Berry Fruit, are also both always in existence. Both the AdvBEC and AdvLS are also 100% collectable using a harvester.


The AdvCRDM though is different because Herbivore meat has to be hand harvested and the Class 4 Liquid Petrochem Fuel does NOT always exist in the galaxy. So a component that only adds around 44power to a stim, yet has often rare or difficult to obtain resources, can be substituted for a regular version with a minimal impact on the final stim. This is unlike the HUGE difference AdvBEC (charges) and AdvLS (100power) would make in a pet stim.


SoI will rank the Advanced medical subcomponents in order of most necessary to produce the galaxies finest, or better pet stims. If for economic reasons you can't afford all Advanced components, then concentrate top to bottom, you WON'T be disappointed in the word of mouth and return customers:



  • Advanced BEC (a *MUST* item)
  • Advanced LS (I consider this a MUST item)
  • Advanced CRDM (a luxury item, I only use them in Pet Stim C's and D's)

Few closing notes. Get a Master Doctor to make all of your schematics. Bio Engineers stink at making these because at Organic Chemistry IV our assembly skill stinks and we only have 5 experimentation points. You'll NEVER get anywhere near what a Master Doctor can make for ya. If you don't have a friend or PA member to craft these schematics for ya, approach a well known Master Doctor about creating them for cash, pet stims, or resources.... you'll find most are willing to do this for ya as long as they know you aren't using them in regular Stimpacks or reselling the fruits of their labor.


Pay attention to our base resources. Don't throw away AWESOME AdvCRDM's on poor Fungus or poor BEC's or any other poor ingredient. I always try to match the quality of every component. Great stuff with Great stuff, Good with Good, and poor with ... well.. if you're dealing with poor stuff, like I was dealing with horrible fungus for B's for six weeks, make the best of what ya can but try to save your good and great resources for when you finally get that great fungus or fiberplast or insectmeat or fish!




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Sumorex
Tue Nov 04, 2003 2:20 am
#7

Oh, and your example also clearly illustrates the impact of Adv LS and Adv BEC while ignoring CRDMs. Economically, like I stated in my analysis, the CRDM is the least necessary to make advanced for impact when you are on a budget.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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XpNsVe
Tue Nov 04, 2003 2:45 am
#8

Nice



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Marthis
Tue Nov 04, 2003 1:01 pm
#9

My current Pet B's are 30 charge, 878 heal...Using:

ABEC - 17charge/13 power
CRDM - 19 power
ALS - 170 power

*shrug*



Obedd - Master Architect/Master Artisan/Master Tailor
Marthis - Master Creature Handler/Master Bio-Engineer
Aegis Industries - Weapons, Deeds, Furniture, Pet Stims, Pets, and more!
Just north of Theed, Naboo -4348, 6385
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Sumorex
Tue Nov 04, 2003 1:35 pm
#10

Thats right in line with what I would expect out of mine if I fiddled to get an amazing success in the power to free up another point for charges.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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