Bio Engineer Archive

Thread: looked for info on this but didn't see... questions about special attacks

Kevie
Mon Jan 26, 2004 4:48 am
#1

anyone know what crippling strike does? or better yet... has anyone ever gotten their special attacks to work at all? so far i've seen not one single special work

a fellow guildmate got ranged to work on apre-patched blurrgs /shrug

but other than that i've heard nothing but everyone complaining that their pets don't listen /cry




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Fodder650
Mon Jan 26, 2004 5:50 am
#2

Right now the specials commands CH's can say don't work. Also when you add a special to a pet it only works once they are full grown. Thats what i have seen.


Now sure about crippling strike. Maybe its stun?





Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
XyberViri
Mon Jan 26, 2004 5:51 am
#3

Blinding Strike - state Blind
Dizzy Strike - state Dizzy
Stunning Strike - state Stunned
Intimidation - state Intimidated
Crippling Strike - posture down one level
Knockdown - posture Knocked Down
Open Wounds - state Bleeding (if wounded)
Mild Poison - state Poisoned (weak)
Medium Poison - state Poisoned (medium)
Strong Poison - state Poisoned (strong)
Poison Spray - state Poisoned (AoE)
Mild Disease - state Diseased (weak)
Medium Disease - state Diseased (medium)
Strong Disease - state Diseased (strong)
Plague Strike - state Diseased (AoE)
Force Strike - state Dizzy and posture Knocked Down
Force Blow - state Dizzy and posture Knocked Down (AoE)
Area Combo - states Dizzy, Stunned, Intimidated, and Blind (AoE)



__________________________________________________________
Xyberviri Bounty Hunter
XyberViri
Mon Jan 26, 2004 5:53 am
#4

Test after test have shown that the follow specials WILL NOT TRANSFER so there is little to no use in tring, it is belived that they Add on to the CL even though they are not placed on the final clone.


Open Wounds - state Bleeding (if wounded)
Poison Spray - state Poisoned (AoE)
Plague Strike - state Diseased (AoE)
Force Strike - state Dizzy and posture Knocked Down
Force Blow - state Dizzy and posture Knocked Down (AoE)
Area Combo - states Dizzy, Stunned, Intimidated, and Blind (AoE)



__________________________________________________________
Xyberviri Bounty Hunter
Kevie
Mon Jan 26, 2004 8:07 pm
#5

i knew about many attacks not transferring over as i have sampled nightsister rancors, horned voritor lizards, mantigrue screechers and cried when the attacks didn't come through and later found out you just can't possibly clone them.......... i'm just wondering if the whole special attack system is bugged or they just don't work all the time

i have some fully grown pets, and already thought that might be a problem, but still saw no difference

also my guildmate brought upa question of ranged attacks: "can creatures with no ranged attack animation be trained with their ranged attack?"

i've been told many creatures with a ranged attack option won't train

/sigh

not complaining, just looking for info, and i maybe didn't look enough, but i've yet to see anything about this to answer my questions




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

FortunoFiasco
Tue Jan 27, 2004 5:25 am
#6






XyberViri wrote:

Test after test have shown that the follow specials WILL NOT TRANSFER so there is little to no use in tring, it is belived that they Add on to the CL even though they are not placed on the final clone.


Open Wounds - state Bleeding (if wounded)
Poison Spray - state Poisoned (AoE)
Plague Strike - state Diseased (AoE)
Force Strike - state Dizzy and posture Knocked Down
Force Blow - state Dizzy and posture Knocked Down (AoE)
Area Combo - states Dizzy, Stunned, Intimidated, and Blind (AoE)





Eeeeeew !!!


Right before restart of the server, I just came back from Yavin 4 proud and happy with that "Woolamander something" DNA sample that have Force strike and wondered what kind of attack it was and then came here to seek the info, just to read this...


/cry...







NN

" O O O o o T i i i n i i i i i i . . . "
XyberViri
Tue Jan 27, 2004 9:30 am
#7

some more info, im a CH 4404 on my main IE account # 1(use to be master but no longer), on account #2 im a master BE, i made a narg with Dizzy/Medium Disease and a Razor cat with Dizzy/Stun both of them will do the Dizzy Special on command but will NOT do the special #2 on command.


but they do use the Stun and med disease when ever they so choose to.




__________________________________________________________
Xyberviri Bounty Hunter
XyberViri
Tue Jan 27, 2004 9:31 am
#8

btw they are both cl 23 and are both fully grown.



__________________________________________________________
Xyberviri Bounty Hunter
XyberViri
Tue Jan 27, 2004 9:37 am
#9






Kevie wrote:

can creatures with no ranged attack animation be trained with their ranged attack?





Yes i have Ranged attack on a narglth and when your more than 35m away you can clearly see it say "a nargleth shoots at XXX for XXX dmg"



__________________________________________________________
Xyberviri Bounty Hunter
Spazzers
Tue Jan 27, 2004 9:40 am
#10

I have two eopies with ranged attack. The wild eopies don't have ranged of course but when mine spit you can see the green spittle animation from them as well as hear the spat sounds.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Page 1 of 1
Previous Next