Bio Engineer Archive

Thread: Creature skins....do they matter?

RileyToran
Tue Jan 27, 2004 2:14 am
#1

Basically the title says it all...does it matter what skin I choose when making my creature, in terms of affecting the creature's stats? FOr example, say I chose to make a Thune, would the kinetic or energy resists be increased(assuming the DNA I used to make this creature was lower than the 40/60%, respectively, found on Thunes in the wild)? Are any special attacks imbued to the creature if I choose the skin of a creature which has specials in the wild? Will the HAMs of a Piket be higher than those of a kaadu, if created with the exact same DNA samples? etc. etc.

I suspect it doesnt matter in the slightest, it's merely cosmetic...but I really don't have any idea.


Thank you!


GFoyle
Tue Jan 27, 2004 2:24 am
#2

As far as stats, it doesn't matter.


For movement and the ability to get through tight gaps it matters a great deal, since these are dependant on the skin.


This is why cats are far more popular with those in the know than the 'CL70 Kimo' - a Kimo is a big, slow beastie and can't get through city gates, unlike a Razor Cat that can keep up with a landspeeder and go anywhere.






Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
meroc
Tue Jan 27, 2004 3:00 am
#3

There is also the issue of "aggro".


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=41803&highlight=minimum+clone+skin+levels#M41803



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
SkatanEric
Tue Jan 27, 2004 7:25 am
#4

i like my lvl 38 cupa with 65% kinetic and like 65% energy with 80% stun .... lol i say unless they ask for something big ... make it a gnort lmao.



Skyline Nismo
11 Point Master Chef/Master Architect
SomeUser
Tue Jan 27, 2004 9:20 am
#5

Skins **DO** matter.


Skins affect the following:


1. minuium CL


2. aggro


3. speed/movement


4. ranged attack


5. mounts


6. color


7. stats



As far as ranged attacks are concerned I have not confirmed this myself. However I've read that unless you use a skin that has a wild counterpart with ranged attack the clone won't be able to use ranged. **If this is not the case would someone please correct me**


As far as stats I have noticed that some skins tend to"modify" certain attributes. Weather that is the result of the skin itself or a more random result in creating the creature I cannot say 100%


Lastly, some people have said that certain creatures loose their custom color once tamed. Never happen to me but that is what I heard.






Vezek


Centurion
Tue Jan 27, 2004 11:55 am
#6

I did a test the other day to determine if (in this case) an aggro skin like the gurrcat could be tamed (assuming it's CL10 or lower, this one was 10 exactly) by a non-CH.

He tamed it successfuly then stored it and called it back out.

And I believe I've made creatures which have no ranged in the wild with ranged based on the template but I have no particular examples in mind.



Master Sergeant Banzai Draloh, sVn [W]
Master BE/TK
Wefaki J'org, sVn
Master Tailor/Artisan
Wookiee Wonderland Mall, Theed, Naboo: -4858, 3333 (Wefaki's Bioclothes and BE Pets)
Wefaki's Bargain Bioclothes, Kestrel, Naboo: 106 -4339 & -78 -4025

RileyToran
Tue Jan 27, 2004 12:06 pm
#7

I made a couple of gurrcats with ranged attacks(got one in my Datapad now), and as far as I know, no gurrcat Ive ever seen has ranged attacks.



Thanks for the info though people, 'preicate it.



Spazzers
Tue Jan 27, 2004 12:30 pm
#8






SomeUser wrote:

Skins **DO** matter.


Skins affect the following:


1. minuium CL


2. aggro


3. speed/movement


4. ranged attack


5. mounts


6. color


7. stats



As far as ranged attacks are concerned I have not confirmed this myself. However I've read that unless you use a skin that has a wild counterpart with ranged attack the clone won't be able to use ranged. **If this is not the case would someone please correct me**


As far as stats I have noticed that some skins tend to"modify" certain attributes. Weather that is the result of the skin itself or a more random result in creating the creature I cannot say 100%


Lastly, some people have said that certain creatures loose their custom color once tamed. Never happen to me but that is what I heard.






Ranged attack is a product of the template and has NOTHING to do with the skin you choose. I have made eopies with ranged, gnorts with ranged and armor, gurrcats with ranged and medium poison, gurrecks at creature level 10. The stats are determind by the generic template and not the body type.


Skins matter in regards to their speed. A cat body will trek behind a speeder where a gnort won't, even if both critters have identical stats. Some body types are naturally aggressive in the wild. When these are used for non-creature handler clones they will be aggressive as well. Some body types also have creature level minimums. You can not make a kimogila available to non-creature handlers for example.


There are a few animals with bugged color templates. You can color the animal but when its tamed the color disappears and the animal revert to the color naturally found in the wild.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Centurion
Tue Jan 27, 2004 3:21 pm
#9



En-Sabah-Nur wrote:
By the way a Gurrcat is not an aggro skin. Just some higher breeds of them are.




Well I got that info (that the gurrcat was aggro) from a BE thread. It must be mistaken, any idea where I can get valid info on skin min levels and aggro?



Master Sergeant Banzai Draloh, sVn [W]
Master BE/TK
Wefaki J'org, sVn
Master Tailor/Artisan
Wookiee Wonderland Mall, Theed, Naboo: -4858, 3333 (Wefaki's Bioclothes and BE Pets)
Wefaki's Bargain Bioclothes, Kestrel, Naboo: 106 -4339 & -78 -4025

Spazzers
Tue Jan 27, 2004 3:32 pm
#10


I pulled this right of the FAQ sticky thread at the top of this forum.


Red is aggressive, green is not. The challenge level = creature level and its the minimums those animals can be crafted at. Why you would make a CL2 angler that only a creature handler can use I'm not sure but you can do it.



CHALLENEGE LEVEL 2 (absolute minimum)


Angler - aggressive
Bearded Jax
Boar Wolf - aggressive
Bocatt - aggressive
Choku - aggressive

Durni
Eopie
Gnort
Hermit Spider
Huurton - aggressive
Kima
Krahbu
Kusak - aggressive
Langlatch - aggressive
Mott
Roba
Shear Mite - aggressive
Slice Hound
Squall
Swirl Prong
Vir Vur


CHALLENGE LEVEL 5


Bageraset
Bantha
Blurgg
Bol
Bolle Bol
Bolma
Bordok - aggressive (mad cow!)
Brackaset
Carrion Spat
Cu Pa
Dalyrake
Dewback

Dune Lizard - aggressive
Falumpaset
Gualama

Guf Drolg
Gurnaset
Gurrcat
Gurreck
Ikopi
Kaadu
Kahmurra
Kwi
Mawgax
Narglatch - aggressive
Pugoriss
Verne

Zucca Boar


CHALLENGE LEVEL 10


Huf Dun
Razor Cat
Veermok
Woolamander - aggressive


CHALLENGE LEVEL 15


Gronda
Kliknik - aggressive
Ronto
Snorbal
Thune

Tybis
Vesp - aggressive


CHALLENGE LEVEL 20


Malkloc
Torton


CHALLENGE LEVEL 25


Graul - aggressive
Merek (odd but true)
Piket
Sharnaff


CHALLENGE LEVEL 30


Fambaa


CHALLENGE LEVEL 35


Rancor - aggressive


CHALLENGE LEVEL 40


Kimogila - aggressive



You can also find creature information at the website our correspondent put together for us;


http://bioengineer.talthazar.com




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Centurion
Tue Jan 27, 2004 3:38 pm
#11

Yea after posting that I went back to try to find the post I had in mind and found that in the FAQ with that info. Guess I should read first then post (but I'll look at my printout at home).



Master Sergeant Banzai Draloh, sVn [W]
Master BE/TK
Wefaki J'org, sVn
Master Tailor/Artisan
Wookiee Wonderland Mall, Theed, Naboo: -4858, 3333 (Wefaki's Bioclothes and BE Pets)
Wefaki's Bargain Bioclothes, Kestrel, Naboo: 106 -4339 & -78 -4025

Spazzers
Tue Jan 27, 2004 3:42 pm
#12

Nothing at all wrong with asking questions. You'll find most bio-engineers are very helpful to those that really want to learn.


The holo-grinders get some hard edged comments and very little respect. I try not to hold grinding against them since its SOE that made grinders out of the path to Jedi.





Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
En-Sabah-Nur
Wed Jan 28, 2004 1:53 am
#13

By the way a Gurrcat is not an aggro skin. Just some higher breeds of them are.



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