Bio Engineer Archive
Thread: Level 10 restriction stats
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sev_rance_tann
Tue Feb 17, 2004 7:49 pm
#1
Hi everyone. I was hoping someone could help me with this. I wanted to know what the stat restrictions I should watch for while putting together a generic template? What I mean for example is fortitude can't go over 95, or else it goes over level 10 (is that stat correct?) Thanks
Ordlander
Wed Feb 18, 2004 3:00 pm
#3
we really don't have a clue. Far as I am concerend we making to good a pet compared to wild and more so in the level 10 range.
drezbizkit
Wed Feb 18, 2004 3:24 pm
#4
Tal-N's guide to a perfect CL10 pet...
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=50336
It's got some good readin's, but there are those who can make 7K Health nonCH pets, and/or 60% resists pets too. These are typically multigenerational ones thou.
So, there isn't really an answer, and I don't know, if anyone really trully knows the answer.
JoshuaBennee
Wed Feb 18, 2004 3:30 pm
#5
Try making a freaky crazy pet like a gurrek that is lvl 60. Make sure the kinetic is something like 65% and the rest of the stats are up there too. Then sample that one and make another with that dna but do not exp. You should make a pet at lvl 40. Sample that pet hopefully 5 times and make another gurrek which should make it to lvl 20 and has all the original resistances the only thing that lowers is the armor and the HAM.
I did this last night for a guild member and was able to make him a Gurrek at lvl 10 with 45% kinetic and 20% to everything else but stun and cold. with 1.5k HAM ranged attack and stunning strike that damage was 85-90
Tebi
sev_rance_tann
Wed Feb 18, 2004 6:48 pm
#6
No, thats not what I mean. I have some good recipies for level 10 pets, but what gets me is experimenting on them. I dont know how far I can push the stats before they go over cl 10, but Ive heard people say some things like the fort cant go over X amount, etc. Those are the stats I was hoping to find?
Windsplitter
Wed Feb 18, 2004 7:26 pm
#7
Don't fear trying to push the limits of your experimentation. only through your mistakes will you gain learn as well as explore other creative ways to achieve your goals.
Even if it goes to CL11 or 15, you can always recycle the dna again.
Wookiee_Cookie
Wed Feb 18, 2004 7:37 pm
#8
The restrictions seem to be loose.
I made a generational razor cat 2 nights ago with the ridiculous stats as follows:
CL10
Health ~8,000
Action ~2,500
Mind ~1,800
60 Kinetic
Vuln to just about all else
90-110 damage
I'm writing those off of memory, so the action and mind might be a little higher or lower, but the health is over 8k and the kinetic is 60. So.... I don't see how those stats fit in with all the other ways to make level 10 pets, perhaps there is some mitigating factor that we aren't seeing.
Food for thought.
ryandrew2022
Wed Feb 18, 2004 8:36 pm
#9
I was under the assumtion that the 8k Health CL 10 w/ over 15% resist (any) was in-valid. Is this true? I don't want to try to make these, if I'm going to be getting a bunch of pissed off customers.
Wookiee_Cookie
Wed Feb 18, 2004 9:29 pm
#10
I gave that pet to my friend and he uses it.
I haven't had any experiences with invalid pets but I believe that if it's invalid he wouldn't be able to call it.
They are out there. The key is multi-generational pets. At least that's what I think.
I haven't had any experiences with invalid pets but I believe that if it's invalid he wouldn't be able to call it.
They are out there. The key is multi-generational pets. At least that's what I think.
RileyToran
Wed Feb 18, 2004 9:29 pm
#11
I dunno if those pets are invalid or not, but all I DO know is that many of the CL 10 pets I currently make(HAMs of ~4K, dmg 55-65, 15% kinetic, 15% eng, dizzy str) ARE invalid. Why? Who knows? Better question is, why isnt this being fixed?
Im nearly a MCH myself(0/4/3/4) and was told I couldnt tame one of my CL 10 pets the other day. Oh was that rich....
Wookiee_Cookie
Wed Feb 18, 2004 10:24 pm
#12
Ya, those shouldn't be invalid.
I just mixed this now:
CL9 Kaadu
Health 8450
Action 2401
Mind 3101
Kinetic 59
Blast 2
the rest are vulns
attack speed 2.22
to hit 0.24
damage 80-90
I tamed it just now. No invalid message.
I made this using 4 different multigenerational pets. There's no way I could keep track of them all. But, it's possible guys; as long as you are willing to experiment.
I just mixed this now:
CL9 Kaadu
Health 8450
Action 2401
Mind 3101
Kinetic 59
Blast 2
the rest are vulns
attack speed 2.22
to hit 0.24
damage 80-90
I tamed it just now. No invalid message.
I made this using 4 different multigenerational pets. There's no way I could keep track of them all. But, it's possible guys; as long as you are willing to experiment.
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