Bio Engineer Archive
Thread: A little peek at Pub 7
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Talthazar
Thu Feb 19, 2004 5:59 pm
#1
TH will be making a full post on what's coming up for Pub 7, but you guys will be interested in this little snippet:
Crafting System Enhancements: One of the top concerns for crafters of all types was the issue of “critical fails”. Critical fails are a risk that all crafters take when attempting to create an item. This basic dice roll function is the gamble crafters take as part of the risk of crafting, but as a resounding player concern, the developers looked at the system to see how the relationship of crafter and crafter-risk could be made to have a stronger relationship to the fictional act of crafting. Toward creating a stronger crafting experience, a new modified die roll model has been implemented to enhance the experience so that now, a crafter’s raw ability will have an effect on how often critical fails occur. Crafting still works on the same risk/reward principle of a 5% critical fail chance, but is now modified with the player’s assembly or experimentation skill. As crafters progress from Novice to Master they will have a reduced chance of a critical failure.
Message Edited by Talthazar on 02-19-2004 08:27 PM
Wookiee_Cookie
Thu Feb 19, 2004 11:13 pm
#3
Wow, they actually listened.
I am truely amazed, and very happy.
I am truely amazed, and very happy.
Cocomono
Thu Feb 19, 2004 11:22 pm
#4
Crafting still works on the same risk/reward principle of a 5% critical fail chance, but is now modified with the player’s assembly or experimentation skill.
I'm still curious about this part. The meaning isn't very clear.
AnakinsClone
Thu Feb 19, 2004 11:30 pm
#5
Me neither... we all know that the "risk" involved is the chance of completely loosing hours of work. What exactly is the "reward" when crafting a pet? The fact that it wasn't a critical failure?
Message Edited by AnakinsClone on 02-19-2004 10:39 PM
SqtYork
Fri Feb 20, 2004 12:28 am
#6
I agree it a good idea. A good friend of mine had a crit failure on a sweet krayt T21.
MasterRondo
Fri Feb 20, 2004 2:58 am
#7
Good to see. Nice to see it when it is in effect.
I still have a problem with the critical fails. If I see 0% risk, then I shouldn't have a crit? I mean, anything times 0 is usually 0 last I checked. A zero percent chance should mean just that, zero risk..which means I shouldn't have 2-3 crits at Master to say the least.
Kinslaughterer
Fri Feb 20, 2004 4:20 am
#8
What they mean is it was broken, they are gonna fix it but are trying to make it sound like a "new feature" rather than admit that they buggered it up somehow ![]()
Be a great relief, think I will save my high end DNA till after next patch, crits are killin me on these.
RangerGirl
Fri Feb 20, 2004 7:51 am
#9
Sigh....Lets just hope that they make it so we have less critical failures at master level and not just more critical failures at novice. 
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