Bio Engineer Archive

Thread: A little peek at Pub 7

Talthazar
Thu Feb 19, 2004 5:59 pm
#1



TH will be making a full post on what's coming up for Pub 7, but you guys will be interested in this little snippet:





Crafting System Enhancements:
One of the top concerns for crafters of all types was the issue of “critical fails”. Critical fails are a risk that all crafters take when attempting to create an item. This basic dice roll function is the gamble crafters take as part of the risk of crafting, but as a resounding player concern, the developers looked at the system to see how the relationship of crafter and crafter-risk could be made to have a stronger relationship to the fictional act of crafting. Toward creating a stronger crafting experience, a new modified die roll model has been implemented to enhance the experience so that now, a crafter’s raw ability will have an effect on how often critical fails occur. Crafting still works on the same risk/reward principle of a 5% critical fail chance, but is now modified with the player’s assembly or experimentation skill. As crafters progress from Novice to Master they will have a reduced chance of a critical failure.


Message Edited by Talthazar on 02-19-2004 08:27 PM



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Aneilym
Thu Feb 19, 2004 7:10 pm
#2

Finally! Thank god!



To be or not to be a Jedi, that is the question!!!
Wookiee_Cookie
Thu Feb 19, 2004 11:13 pm
#3

Wow, they actually listened.

I am truely amazed, and very happy.



~Kurast~ Bria
~Romeo~ Ahazi
Cocomono
Thu Feb 19, 2004 11:22 pm
#4

Crafting still works on the same risk/reward principle of a 5% critical fail chance, but is now modified with the player’s assembly or experimentation skill.

I'm still curious about this part. The meaning isn't very clear.



Kru'gar
You might be a Red-Neck Jedi if......you hear "Luke I'm your Father, and your Uncle too."
AnakinsClone
Thu Feb 19, 2004 11:30 pm
#5


Me neither... we all know that the "risk" involved is the chance of completely loosing hours of work. What exactly is the "reward" when crafting a pet? The fact that it wasn't a critical failure?

Message Edited by AnakinsClone on 02-19-2004 10:39 PM



Kuma's Pet Shop - Closed forever...
SqtYork
Fri Feb 20, 2004 12:28 am
#6

I agree it a good idea. A good friend of mine had a crit failure on a sweet krayt T21.
MasterRondo
Fri Feb 20, 2004 2:58 am
#7

Good to see. Nice to see it when it is in effect.


I still have a problem with the critical fails. If I see 0% risk, then I shouldn't have a crit? I mean, anything times 0 is usually 0 last I checked. A zero percent chance should mean just that, zero risk..which means I shouldn't have 2-3 crits at Master to say the least.





Genjo Sanzo - Preparing for permanent retirement.
GarZa Gainesborough - Preparing for permanent retirement.
Miratos City, Rori
Invictus Miratos -IM-
Totenkruez Sturmhimmel - Preparing for permanent retirement.
Kinslaughterer
Fri Feb 20, 2004 4:20 am
#8

What they mean is it was broken, they are gonna fix it but are trying to make it sound like a "new feature" rather than admit that they buggered it up somehow


Be a great relief, think I will save my high end DNA till after next patch, crits are killin me on these.





Kinsmell In'Ere- Chilastra - MBE - Master Ranger
RangerGirl
Fri Feb 20, 2004 7:51 am
#9

Sigh....Lets just hope that they make it so we have less critical failures at master level and not just more critical failures at novice.
Ameoba
Fri Feb 20, 2004 9:28 am
#10

Dont forget Banthas and Cu'Pa;s as mounts too



-- Namael Psychomachiae
--- Bio-engineer and Propagandist

"Everything is Working as Intended"
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